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 #157 Typhlosion
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Typhlosion
Japan: Bakufun
バクフーン
French: Typhlosion
German: Tornupto
Korean: 블레이범
National: #157
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Volcano Pokémon 5'07"
1.7m
175.3lbs
79.5kg
455,120
Abilities: Blaze - Flash Fire (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Quilava
Alpha Sapphire Evolve Quilava
Generation VI Level Up
LevelAttack NameTypeAppealJam
Eruption  
A very appealing move, but after using this move, the user is more easily startled.
Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
Gyro Ball  
Works better the later it is used in a turn.
Tackle  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Smokescreen
Prevents the user from being startled one time this turn.
Ember  
Quite an appealing move.
6 Smokescreen
Prevents the user from being startled one time this turn.
10 Ember  
Quite an appealing move.
13 Quick Attack  
Causes the user to move earlier on the next turn.
20 Flame Wheel  
Affected by how well the previous Pokémon's move went.
24 Defense Curl  
Prevents the user from being startled one time this turn.
31 Swift  
Works great if the user goes first this turn.
35 Flame Charge  
Works well if the user is pumped up.
43 Lava Plume
Startles all of the Pokémon to act before the user.
48 Flamethrower  
Quite an appealing move.
56 Inferno
Badly startles the last Pokémon to act before the user.
61 Rollout  
An appealing move that can be used repeatedly without boring the audience.
69 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
74 Eruption  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Covet   Details
Affected by how well the previous Pokémon's move went.
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Extrasensory Details
Badly startles Pokémon that used a move of the same type.
Flame Burst   Details
Makes audience expect little of other contestants.
Flare Blitz   Details
A very appealing move, but after using this move, the user is more easily startled.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Fury Swipes   Details
Effectiveness varies depending on when it is used.
Howl   Details
Works great if the user goes last this turn.
Nature Power   Details
Works better the more the crowd is excited.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Reversal   Details
Works better the later it is used in a turn.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.

Move Tutor Attacks
Attack NameTypeAppealJam
Blast Burn
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Blast Burn Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 534 78 84 78 109 85 100
Max Stats
Hindering Nature
Lv. 50 138 - 185 80 - 122 74 - 117 102 - 144 81 - 123 94 - 136
Lv. 100 266 - 360 155 - 240 144 - 229 200 - 285 157 - 242 184 - 269
Max Stats
Neutral Nature
Lv. 50 138 - 185 89 - 136 83 - 130 114 - 161 90 - 137 105 - 152
Lv. 100 266 - 360 173 - 267 161 - 255 223 - 317 175 - 269 205 - 299
Max Stats
Beneficial Nature
Lv. 50 138 - 185 97 - 149 91 - 143 125 - 177 99 - 150 115 - 167
Lv. 100 266 - 360 190 - 293 177 - 280 245 - 348 192 - 295 225 - 328

<--- #156
Quilava
#158
Totodile
--->

 
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