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 #146 Moltres
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Moltres
Japan: Fire
ファイヤー
French: Sulfura
German: Lavados
Korean: 파이어
National: #146
Central Kalos: #---
Coastal Kalos: #153
Mountain Kalos: #---
Moltres is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 6'07"
2m
132.3lbs
60kg
320,480
Abilities: Pressure - Flame Body (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available):
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
  Moltres cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Roaming KalosDetails
Y Roaming KalosDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
Hurricane
Badly startles all Pokémon that successfully showed their appeal.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Heat Wave
Startles all of the Pokémon to act before the user.
Wing Attack  
Quite an appealing move.
Ember  
Quite an appealing move.
8 Fire Spin  
Temporarily stops the crowd from growing excited.
15 Agility  
Causes the user to move earlier on the next turn.
22 Endure  
Causes the user to move later on the next turn.
29 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Flamethrower  
Quite an appealing move.
43 Safeguard  
Prevents the user from being startled one time this turn.
50 Air Slash
Badly startles the last Pokémon to act before the user.
57 Sunny Day  
Works better the more the crowd is excited.
64 Heat Wave
Startles all of the Pokémon to act before the user.
71 Solar Beam  
Affected by how well the previous Pokémon's move went.
78 Sky Attack  
Affected by how well the previous Pokémon's move went.
85 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
92 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 90 100 90 125 85 90
Max Stats
Hindering Nature
Lv. 50 150 - 197 94 - 136 85 - 127 117 - 159 81 - 123 85 - 127
Lv. 100 290 - 384 184 - 269 166 - 251 229 - 314 157 - 242 166 - 251
Max Stats
Neutral Nature
Lv. 50 150 - 197 105 - 152 95 - 142 130 - 177 90 - 137 95 - 142
Lv. 100 290 - 384 205 - 299 185 - 279 255 - 349 175 - 269 185 - 279
Max Stats
Beneficial Nature
Lv. 50 150 - 197 115 - 167 104 - 156 143 - 194 99 - 150 104 - 156
Lv. 100 290 - 384 225 - 328 203 - 306 280 - 383 192 - 295 203 - 306

<--- #145
Zapdos
#147
Dratini
--->

 
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