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 #141 Kabutops
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Kabutops
Japan: Kabutops
カブトプス
French: Kabutops
German: Kabutops
Korean: 투구푸스
National: #141
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Shellfish Pokémon 4'03"
1.3m
89.3lbs
40.5kg
457,680
Abilities: Swift Swim - Battle Armor - Weak Armor (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Battle Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available through transfer):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Water 3
Evolutionary Chain
Locations
X Evolve Kabuto
Y Evolve Kabuto
Omega Ruby Evolve Kabuto
Alpha Sapphire Evolve Kabuto
Generation VI Level Up
LevelAttack NameTypeAppealJam
Night Slash  
Affected by how well the previous Pokémon's move went.
Feint  
Causes the user to move earlier on the next turn.
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Absorb  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
6 Absorb  
Quite an appealing move.
11 Leer
Badly startles Pokémon that the audience has high expectations of.
16 Mud Shot  
Quite an appealing move.
21 Sand Attack  
Makes audience expect little of other contestants.
26 Endure  
Causes the user to move later on the next turn.
31 Aqua Jet  
Causes the user to move earlier on the next turn.
36 Mega Drain
Startles the last Pokémon to act before the user.
40 Slash  
Quite an appealing move.
45 Metal Sound
Startles all of the Pokémon to act before the user.
54 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
63 Wring Out
Badly startles Pokémon that used a move of the same type.
72 Night Slash  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aurora Beam Details
Badly startles the last Pokémon to act before the user.
Bubble Beam Details
Badly startles the last Pokémon to act before the user.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Flail   Details
Works better the later it is used in a turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Icy Wind   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Mud Shot   Details
Quite an appealing move.
Rapid Spin   Details
Works better the more the crowd is excited.
Screech   Details
Makes audience expect little of other contestants.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Giga Drain
Badly startles the last Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 60 115 105 65 70 80
Max Stats
Hindering Nature
Lv. 50 120 - 167 108 - 150 99 - 141 63 - 105 67 - 109 76 - 118
Lv. 100 230 - 324 211 - 296 193 - 278 121 - 206 130 - 215 148 - 233
Max Stats
Neutral Nature
Lv. 50 120 - 167 120 - 167 110 - 157 70 - 117 75 - 122 85 - 132
Lv. 100 230 - 324 235 - 329 215 - 309 135 - 229 145 - 239 165 - 259
Max Stats
Beneficial Nature
Lv. 50 120 - 167 132 - 183 121 - 172 77 - 128 82 - 134 93 - 145
Lv. 100 230 - 324 258 - 361 236 - 339 148 - 251 159 - 262 181 - 284

<--- #140
Kabuto
#142
Aerodactyl
--->

 
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