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 #118 Goldeen
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Goldeen
Japan: Tosakinto
トサキント
French: Poissirène
German: Goldini
Korean: 콘치
National: #118
Central Kalos: #053
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Goldfish Pokémon 2'00"
0.6m
33.1lbs
15kg
2255,120
Abilities: Swift Swim - Water Veil - Lightningrod (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Veil: This Pokémon cannot be Burned while having this ability.
Hidden Ability (Available):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Mystic Water
%
Water 2
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 3, Route 22Details
Y Route 3, Route 22Details
Omega Ruby Route 102, Route 111, Route 114, Route 117, Route 120, Route 123Details
Alpha Sapphire Route 102, Route 111, Route 114, Route 117, Route 120, Route 123Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Peck  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
Water Sport  
Excites the audience in any kind of contest.
7 Supersonic  
Makes audience expect little of other contestants.
11 Horn Attack  
Quite an appealing move.
17 Water Pulse  
Makes audience expect little of other contestants.
21 Flail  
Works better the later it is used in a turn.
27 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Fury Attack  
Effectiveness varies depending on when it is used.
37 Waterfall  
Quite an appealing move.
41 Horn Drill
Badly startles all Pokémon that successfully showed their appeal.
47 Agility  
Causes the user to move earlier on the next turn.
50 Soak
Badly startles Pokémon that the audience has high expectations of.
57 Megahorn  
An appealing move that can be used repeatedly without boring the audience.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Peck  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
Water Sport  
Excites the audience in any kind of contest.
5 Supersonic  
Makes audience expect little of other contestants.
8 Horn Attack  
Quite an appealing move.
13 Flail  
Works better the later it is used in a turn.
16 Water Pulse  
Makes audience expect little of other contestants.
21 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
24 Fury Attack  
Effectiveness varies depending on when it is used.
29 Agility  
Causes the user to move earlier on the next turn.
32 Waterfall  
Quite an appealing move.
37 Horn Drill
Badly startles all Pokémon that successfully showed their appeal.
40 Soak
Badly startles Pokémon that the audience has high expectations of.
45 Megahorn  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Tail   Details
Quite an appealing move.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Haze   Details
Makes audience expect little of other contestants.
Hydro Pump   Details
Works better the more the crowd is excited.
Mud Shot   Details
Quite an appealing move.
Mud Sport   Details
Excites the audience in any kind of contest.
Mud-Slap   Details
Makes audience expect little of other contestants.
Psybeam   Details
Makes audience expect little of other contestants.
Signal Beam   Details
Makes audience expect little of other contestants.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Sleep Talk   Details
Effectiveness varies depending on when it is used.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 45 67 60 35 50 63
Max Stats
Hindering Nature
Lv. 50 105 - 152 64 - 107 58 - 100 36 - 78 49 - 91 61 - 103
Lv. 100 200 - 294 125 - 209 112 - 197 67 - 152 94 - 179 117 - 202
Max Stats
Neutral Nature
Lv. 50 105 - 152 72 - 119 65 - 112 40 - 87 55 - 102 68 - 115
Lv. 100 200 - 294 139 - 233 125 - 219 75 - 169 105 - 199 131 - 225
Max Stats
Beneficial Nature
Lv. 50 105 - 152 79 - 130 71 - 123 44 - 95 60 - 112 74 - 126
Lv. 100 200 - 294 152 - 256 137 - 240 82 - 185 115 - 218 144 - 247

<--- #117
Seadra
#119
Seaking
--->

 
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