Generation VI Level Up |
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Mud Sport |
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Excites the audience in any kind of contest. |
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Tackle |
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Quite an appealing move. |
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Harden |
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Prevents the user from being startled one time this turn. |
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Bind |
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Temporarily stops the crowd from growing excited. |
4 |
Curse |
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Causes the user to move later on the next turn. |
7 |
Rock Throw |
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Quite an appealing move. |
10 |
Rock Tomb |
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Makes audience expect little of other contestants. |
13 |
Rage |
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Startles all of the Pokémon to act before the user. |
16 |
Stealth Rock |
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Makes the remaining Pokémon nervous. |
19 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
20 |
Gyro Ball |
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Works better the later it is used in a turn. |
22 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
25 |
Dragon Breath |
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Badly startles the last Pokémon to act before the user. |
28 |
Slam |
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Quite an appealing move. |
31 |
Screech |
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Makes audience expect little of other contestants. |
34 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
37 |
Sand Tomb |
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Temporarily stops the crowd from growing excited. |
40 |
Iron Tail |
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Quite an appealing move. |
43 |
Dig |
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Prevents the user from being startled one time this turn. |
46 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
49 |
Double-Edge |
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A very appealing move, but after using this move, the user is more easily startled. |
52 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
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TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM69 |
Rock Polish |
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Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM82 |
Dragon Tail |
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Causes the user to move later on the next turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM96 |
Nature Power |
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Works better the more the crowd is excited. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Ancient Power |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Twister |
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Move Tutor - PtHGSS |
Quite an appealing move. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Self-destruct |
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Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |