Generation VI Level Up |
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— |
Headbutt |
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Quite an appealing move. |
— |
Growl |
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Works great if the user goes last this turn. |
— |
Signal Beam |
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Makes audience expect little of other contestants. |
— |
Icy Wind |
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Makes the audience quickly grow bored when an appeal move has little effect. |
3 |
Growl |
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Works great if the user goes last this turn. |
7 |
Signal Beam |
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Makes audience expect little of other contestants. |
11 |
Icy Wind |
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Makes the audience quickly grow bored when an appeal move has little effect. |
13 |
Encore |
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Makes the remaining Pokémon nervous. |
17 |
Ice Shard |
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Causes the user to move earlier on the next turn. |
21 |
Rest |
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Prevents the user from being startled until the turn ends. |
23 |
Aqua Ring |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
27 |
Aurora Beam |
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Badly startles the last Pokémon to act before the user. |
31 |
Aqua Jet |
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Causes the user to move earlier on the next turn. |
33 |
Brine |
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Affected by how well the previous Pokémon's move went. |
34 |
Sheer Cold |
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Badly startles all Pokémon that successfully showed their appeal. |
39 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
45 |
Dive |
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Prevents the user from being startled one time this turn. |
49 |
Aqua Tail |
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Quite an appealing move. |
55 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
61 |
Safeguard |
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Prevents the user from being startled one time this turn. |
65 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM79 |
Frost Breath |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
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Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Avalanche |
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Gen IV 419 |
Affected by how well the previous Pokémon's move went. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |