X & Y Level Up |
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— |
Aqua Jet |
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Causes the user to move earlier on the next turn. |
— |
Water Sport |
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Excites the audience in any kind of contest. |
— |
Scratch |
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Quite an appealing move. |
— |
Tail Whip |
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Works great if the user goes last this turn. |
— |
Water Gun |
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Quite an appealing move. |
4 |
Tail Whip |
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Works great if the user goes last this turn. |
8 |
Water Gun |
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Quite an appealing move. |
11 |
Disable |
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Makes the remaining Pokémon nervous. |
15 |
Confusion |
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Quite an appealing move. |
18 |
Water Pulse |
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Makes audience expect little of other contestants. |
22 |
Fury Swipes |
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Effectiveness varies depending on when it is used. |
25 |
Screech |
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Makes audience expect little of other contestants. |
29 |
Zen Headbutt |
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Quite an appealing move. |
32 |
Aqua Tail |
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Quite an appealing move. |
38 |
Soak |
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Badly startles Pokémon that the audience has high expectations of. |
43 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
49 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
54 |
Hydro Pump |
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Works better the more the crowd is excited. |
60 |
Wonder Room |
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Scrambles the order in which Pokémon will move on the next turn. |
ΩRαS Level Up |
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— |
Aqua Jet |
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Causes the user to move earlier on the next turn. |
— |
Water Sport |
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Excites the audience in any kind of contest. |
— |
Scratch |
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Quite an appealing move. |
— |
Tail Whip |
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Works great if the user goes last this turn. |
— |
Water Gun |
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Quite an appealing move. |
4 |
Tail Whip |
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Works great if the user goes last this turn. |
8 |
Water Gun |
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Quite an appealing move. |
11 |
Confusion |
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Quite an appealing move. |
15 |
Fury Swipes |
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Effectiveness varies depending on when it is used. |
18 |
Water Pulse |
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Makes audience expect little of other contestants. |
22 |
Disable |
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Makes the remaining Pokémon nervous. |
25 |
Zen Headbutt |
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Quite an appealing move. |
29 |
Screech |
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Makes audience expect little of other contestants. |
32 |
Aqua Tail |
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Quite an appealing move. |
38 |
Soak |
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Badly startles Pokémon that the audience has high expectations of. |
43 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
49 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
54 |
Hydro Pump |
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Works better the more the crowd is excited. |
60 |
Wonder Room |
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Scrambles the order in which Pokémon will move on the next turn. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM03 |
Psyshock |
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Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM29 |
Psychic |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM47 |
Low Sweep |
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Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM55 |
Scald |
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Makes the remaining Pokémon nervous. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM65 |
Shadow Claw |
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Quite an appealing move. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
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Telekinesis |
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Gen V TM19 |
Makes the remaining Pokémon nervous. |
Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. |
Brine |
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Gen IV 362 |
Affected by how well the previous Pokémon's move went. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Fury Cutter |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
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| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Counter |
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| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Seismic Toss |
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| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Dynamic Punch |
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Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. |
Fury Cutter |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |