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 #048 Venonat
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Venonat
Japan: Kongpang
コンパン
French: Mimitoss
German: Bluzuk
Korean: 콘팡
National: #048
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Insect Pokémon 3'03"
1m
66.1lbs
30kg
1905,120
Abilities: Compoundeyes - Tinted Lens - Run Away (Hidden Ability)
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Tinted Lens: The power of “not very effective” moves is doubled.
Hidden Ability (Available):
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Breed Venomoth
Y Breed Venomoth
Omega Ruby Breed Venomoth
Alpha Sapphire Breed Venomoth
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Disable  
Makes the remaining Pokémon nervous.
Foresight
Badly startles Pokémon that used a move of the same type.
5 Supersonic  
Makes audience expect little of other contestants.
11 Confusion  
Quite an appealing move.
13 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
17 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
23 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
25 Psybeam  
Makes audience expect little of other contestants.
29 Sleep Powder
Startles all of the Pokémon to act before the user.
35 Signal Beam  
Makes audience expect little of other contestants.
37 Zen Headbutt  
Quite an appealing move.
41 Poison Fang  
Quite an appealing move.
47 Psychic  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Baton Pass   Details
Works well if the user is pumped up.
Bug Bite   Details
Makes audience expect little of other contestants.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Morning Sun   Details
Effectiveness varies depending on when it is used.
Rage Powder   Details
Temporarily stops the crowd from growing excited.
Screech   Details
Makes audience expect little of other contestants.
Secret Power   Details
Works well if the user is pumped up.
Signal Beam   Details
Makes audience expect little of other contestants.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 60 55 50 40 55 45
Max Stats
Hindering Nature
Lv. 50 120 - 167 54 - 96 49 - 91 40 - 82 54 - 96 45 - 87
Lv. 100 230 - 324 103 - 188 94 - 179 76 - 161 103 - 188 85 - 170
Max Stats
Neutral Nature
Lv. 50 120 - 167 60 - 107 55 - 102 45 - 92 60 - 107 50 - 97
Lv. 100 230 - 324 115 - 209 105 - 199 85 - 179 115 - 209 95 - 189
Max Stats
Beneficial Nature
Lv. 50 120 - 167 66 - 117 60 - 112 49 - 101 66 - 117 55 - 106
Lv. 100 230 - 324 126 - 229 115 - 218 93 - 196 126 - 229 104 - 207

<--- #047
Parasect
#049
Venomoth
--->

 
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