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 #030 Nidorina
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Nidorina
Japan: Nidorina
ニドリーナ
French: Nidorina
German: Nidorina
Korean: 니드리나
National: #030
Central Kalos: #---
Coastal Kalos: #105
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Poison Pin Pokémon 2'07"
0.8m
44.1lbs
20kg
1205,120
Abilities: Poison Point - Rivalry - Hustle (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Hidden Ability (Available):
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Nidorina cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Route 11Details
Y Route 11Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Scratch  
Quite an appealing move.
7 Tail Whip  
Works great if the user goes last this turn.
9 Double Kick
Badly startles Pokémon that used a move of the same type.
13 Poison Sting
Startles the last Pokémon to act before the user.
20 Fury Swipes  
Effectiveness varies depending on when it is used.
23 Bite
Badly startles the last Pokémon to act before the user.
28 Helping Hand  
Quite an appealing move.
35 Toxic Spikes  
Makes the remaining Pokémon nervous.
38 Flatter  
Makes the remaining Pokémon nervous.
43 Crunch
Badly startles the last Pokémon to act before the user.
50 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
58 Poison Fang  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM65 Shadow Claw  
Quite an appealing move.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Beat Up   Details
Works well if the user is pumped up.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Chip Away   Details
Excites the audience in any kind of contest.
Counter   Details
Works great if the user goes last this turn.
Disable   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Iron Tail   Details
Quite an appealing move.
Poison Tail   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Supersonic   Details
Makes audience expect little of other contestants.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Venom Drench   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 365 70 62 67 55 55 56
Max Stats
Hindering Nature
Lv. 50 130 - 177 60 - 102 64 - 107 54 - 96 54 - 96 54 - 97
Lv. 100 250 - 344 116 - 200 125 - 209 103 - 188 103 - 188 105 - 189
Max Stats
Neutral Nature
Lv. 50 130 - 177 67 - 114 72 - 119 60 - 107 60 - 107 61 - 108
Lv. 100 250 - 344 129 - 223 139 - 233 115 - 209 115 - 209 117 - 211
Max Stats
Beneficial Nature
Lv. 50 130 - 177 73 - 125 79 - 130 66 - 117 66 - 117 67 - 118
Lv. 100 250 - 344 141 - 245 152 - 256 126 - 229 126 - 229 128 - 232

<--- #029
Nidoran♀
#031
Nidoqueen
--->

 
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