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 #005 Charmeleon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Charmeleon
Japan: Rizard
リザード
French: Reptincel
German: Glutexo
Korean: 리자드
National: #005
Central Kalos: #084
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 3'07"
1.1m
41.9lbs
19kg
455,120
Abilities: Blaze - Solar Power (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Dragon
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Ember  
Quite an appealing move.
7 Ember  
Quite an appealing move.
10 Smokescreen
Prevents the user from being startled one time this turn.
17 Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
21 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Fire Fang  
Quite an appealing move.
32 Flame Burst  
Makes audience expect little of other contestants.
39 Slash  
Quite an appealing move.
43 Flamethrower  
Quite an appealing move.
50 Fire Spin  
Temporarily stops the crowd from growing excited.
54 Inferno
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Air Cutter   Details
Quite an appealing move.
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Beat Up   Details
Works well if the user is pumped up.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Bite Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Crunch Details
Badly startles the last Pokémon to act before the user.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Dragon Pulse   Details
Quite an appealing move.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Flare Blitz   Details
A very appealing move, but after using this move, the user is more easily startled.
Focus Punch   Details
Works great if the user goes last this turn.
Metal Claw   Details
Quite an appealing move.
Outrage   Details
A very appealing move, but after using this move, the user is more easily startled.

Move Tutor Attacks
Attack NameTypeAppealJam
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Fire Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 58 64 58 80 65 80
Max Stats
Hindering Nature
Lv. 50 118 - 165 62 - 104 56 - 99 76 - 118 63 - 105 76 - 118
Lv. 100 226 - 320 119 - 204 108 - 193 148 - 233 121 - 206 148 - 233
Max Stats
Neutral Nature
Lv. 50 118 - 165 69 - 116 63 - 110 85 - 132 70 - 117 85 - 132
Lv. 100 226 - 320 133 - 227 121 - 215 165 - 259 135 - 229 165 - 259
Max Stats
Beneficial Nature
Lv. 50 118 - 165 75 - 127 69 - 121 93 - 145 77 - 128 93 - 145
Lv. 100 226 - 320 146 - 249 133 - 236 181 - 284 148 - 251 181 - 284

<--- #004
Charmander
#006
Charizard
--->

 
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