Generation VI Level Up |
|
— |
Fiery Dance |
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80 |
100 |
10 |
50 |
Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. |
— |
Hurricane |
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110 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
— |
Rage Powder |
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-- |
-- |
20 |
-- |
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
— |
Heat Wave |
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95 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
— |
Quiver Dance |
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-- |
-- |
20 |
-- |
The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
— |
Flare Blitz |
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120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
— |
Thrash |
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120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
— |
Amnesia |
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-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
— |
Bug Buzz |
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90 |
100 |
10 |
10 |
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
— |
Flame Wheel |
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60 |
100 |
25 |
10 |
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. |
— |
Ember |
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40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
— |
String Shot |
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-- |
95 |
40 |
-- |
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
— |
Leech Life |
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20 |
100 |
15 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
— |
Gust |
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40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
10 |
Leech Life |
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20 |
100 |
15 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
20 |
Gust |
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40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
30 |
Fire Spin |
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35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
40 |
Whirlwind |
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-- |
-- |
20 |
-- |
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
50 |
Silver Wind |
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60 |
100 |
5 |
10 |
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
59 |
Quiver Dance |
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-- |
-- |
20 |
-- |
The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
60 |
Heat Wave |
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95 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
70 |
Bug Buzz |
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90 |
100 |
10 |
10 |
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
80 |
Rage Powder |
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-- |
-- |
20 |
-- |
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
90 |
Hurricane |
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110 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
100 |
Fiery Dance |
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80 |
100 |
10 |
50 |
Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Roost |
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-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
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90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
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90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
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110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM43 |
Flame Charge |
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50 |
100 |
20 |
100 |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM50 |
Overheat |
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130 |
90 |
5 |
100 |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM59 |
Incinerate |
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60 |
100 |
15 |
-- |
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
TM61 |
Will-O-Wisp |
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-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM62 |
Acrobatics |
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55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM76 |
Struggle Bug |
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50 |
100 |
20 |
100 |
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 |
U-turn |
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70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM93 |
Wild Charge |
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90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM02 |
Fly |
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90 |
95 |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |