Generation VI Level Up |
|
— |
Astonish |
|
|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Mud-Slap |
|
|
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
— |
Poison Sting |
|
|
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
3 |
Mud-Slap |
|
|
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
8 |
Poison Sting |
|
|
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
10 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
15 |
Pursuit |
|
|
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
17 |
Feint Attack |
|
|
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
22 |
Revenge |
|
|
60 |
100 |
10 |
-- |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
24 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
29 |
Mud Bomb |
|
|
65 |
85 |
10 |
30 |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
31 |
Sucker Punch |
|
|
80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
36 |
Venoshock |
|
|
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
41 |
Nasty Plot |
|
|
-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
49 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
54 |
Sludge Bomb |
|
|
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
58 |
Belch |
|
|
120 |
90 |
10 |
-- |
The user lets out a damaging belch on the target. The user must eat a Berry to use this move. |
62 |
Flatter |
|
|
-- |
100 |
15 |
-- |
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Bulk Up |
|
|
-- |
-- |
20 |
-- |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM09 |
Venoshock |
|
|
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Sludge Wave |
|
|
95 |
100 |
10 |
10 |
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
TM36 |
Sludge Bomb |
|
|
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM47 |
Low Sweep |
|
|
65 |
100 |
20 |
100 |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM63 |
Embargo |
|
|
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM67 |
Retaliate |
|
|
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM71 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM75 |
Swords Dance |
|
|
-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM81 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM84 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM97 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM98 |
Power-Up Punch |
|
|
40 |
100 |
20 |
100 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 |
Cut |
|
|
50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Acupressure |
|
|
-- |
-- |
30 |
-- |
Details |
The user applies pressure to stress points, sharply boosting one of its stats. |
Bullet Punch |
|
|
40 |
100 |
30 |
-- |
Details |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Counter |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Cross Chop |
|
|
100 |
80 |
5 |
-- |
Details |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
Drain Punch |
|
|
75 |
100 |
10 |
-- |
Details |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
Dynamic Punch |
|
|
100 |
50 |
5 |
100 |
Details |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
Fake Out |
|
|
40 |
100 |
10 |
100 |
Details |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
Feint |
|
|
30 |
100 |
10 |
-- |
Details |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Details |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Me First |
|
|
?? |
-- |
20 |
-- |
Details |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
Meditate |
|
|
-- |
-- |
40 |
-- |
Details |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
Quick Guard |
|
|
-- |
-- |
15 |
-- |
Details |
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
Smelling Salts |
|
|
70 |
100 |
10 |
-- |
Details |
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
Vacuum Wave |
|
|
40 |
100 |
30 |
-- |
Details |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Wake-Up Slap |
|
|
70 |
100 |
10 |
-- |
Details |
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |