#313 Volbeat
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Volbeat Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Volbeat
Japan: Barubeat
バルビート
French: Muciole
German: Volbeat
Korean: 볼비트
National: #313
Central: #133
Coastal: #---
Mountain: #---
Hoenn: #089
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Firefly Pokémon 2'04"
0.7m
39.0lbs
17.7kg
1503,840
Abilities: Illuminate - Swarm - Prankster (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon.
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability (Available):
Prankster: Status category moves have their Speed Priority increased by 1
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 1 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
DexNav

Bright Powder
%
Bug
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 7
Friend Safari
Details
Y Route 7
Friend Safari
Details
Omega Ruby Route 117Details
Alpha Sapphire Route 117Details
Trainer Locations  Details
Flavor Text
X It communicates with others by lighting up its rear at night. It loves Illumise's sweet aroma.
Y It lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light.
Omega Ruby With the arrival of night, Volbeat emits light from its tail. It communicates with others by adjusting the intensity and flashing of its light. This Pokémon is attracted by the sweet aroma of Illumise.
Alpha Sapphire Volbeat's tail glows like a lightbulb. With other Volbeat, it uses its tail to draw geometric shapes in the night sky. This Pokémon loves the sweet aroma given off by Illumise.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
9 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
13 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
17 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
21 Tail Glow -- -- 20 --
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
25 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
29 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
33 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
37 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
41 Bug Buzz 90 100 10 10
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
45 Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
8 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
12 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
15 Struggle Bug 50 100 20 100
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
19 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
22 Tail Glow -- -- 20 --
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
26 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
29 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
33 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
36 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
40 Bug Buzz 90 100 10 10
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
43 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
47 Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM76 Struggle Bug 50 100 20 100
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Bug Buzz 90 100 10 10 Details
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
Dizzy Punch 70 100 10 20 Details
The target is hit with rhythmically launched punches that may also leave it confused.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Seismic Toss ?? 100 20 -- Details
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Silver Wind 60 100 5 10 Details
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Trick -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind----15--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
String Shot -- 95 40 -- Move Tutor - HGSS
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slap 20 100 10 100 Move Tutor - Emerald
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 400 65 73 55 47 75 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 70 - 112 54 - 96 46 - 89 72 - 114 81 - 123
Lv. 100 240 - 334 135 - 220 103 - 188 89 - 173 139 - 224 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 78 - 125 60 - 107 52 - 99 80 - 127 90 - 137
Lv. 100 240 - 334 151 - 245 115 - 209 99 - 193 155 - 249 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 85 - 137 66 - 117 57 - 108 88 - 139 99 - 150
Lv. 100 240 - 334 166 - 269 126 - 229 108 - 212 170 - 273 192 - 295

<--- #312
Minun
#314
Illumise
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