X & Y Level Up |
|
— |
Power Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
— |
Guard Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
5 |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
10 |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
The target is stomped with a big foot. It may also make the target flinch. |
14 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
19 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
23 |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
28 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
32 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
37 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
41 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
46 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
ΩRαS Level Up |
|
— |
Power Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
— |
Guard Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
5 |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
10 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
14 |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
The target is stomped with a big foot. It may also make the target flinch. |
19 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
23 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
28 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
32 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
37 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
41 |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
46 |
Nasty Plot |
 |
 |
-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
50 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM & HM Attacks |
|
TM03 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM67 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM99 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Beat Up |
 |
 |
?? |
100 |
10 |
-- |
Details |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Double Kick |
 |
 |
30 |
100 |
30 |
-- |
Details |
The target is quickly kicked twice in succession using both feet. |
Foresight |
 |
 |
-- |
-- |
40 |
-- |
Details |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
Details |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Magic Coat |
 |
 |
-- |
-- |
15 |
-- |
Details |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
Details |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any special attack, inflicting double the damage taken. |
Razor Wind |
 |
 |
80 |
100 |
10 |
-- |
Details |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Details |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Skill Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to exchange Abilities with the target. |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
Details |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
Wish |
 |
 |
-- |
-- |
10 |
-- |
Details |
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Transfer Only Moves (Details) |
|
Telekinesis |
 |
 |
-- |
-- |
15 |
-- |
Gen V TM19 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
Gen V TM83 |
The user is roused, and its Attack and Sp. Atk stats increase. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Sucker Punch |
 |
 |
80 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |
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20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
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70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Body Slam |
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85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Endure |
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-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Mud-slap |
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20 |
100 |
10 |
100 |
Move Tutor - Emerald |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - Emerald |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Nightmare |
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-- |
100 |
15 |
-- |
Move Tutor - XD |
A sleeping target sees a nightmare that inflicts some damage every turn. |