Generation VI Level Up |
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— |
Stockpile |
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-- |
-- |
20 |
-- |
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
— |
Swallow |
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-- |
-- |
10 |
-- |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
— |
Spit Up |
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?? |
100 |
10 |
-- |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
— |
Vine Whip |
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45 |
100 |
25 |
-- |
The target is struck with slender, whiplike vines to inflict damage. |
— |
Sleep Powder |
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-- |
75 |
15 |
-- |
The user scatters a big cloud of sleep-inducing dust around the target. |
— |
Sweet Scent |
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-- |
100 |
20 |
-- |
A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
— |
Razor Leaf |
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55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
27 |
Leaf Tornado |
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65 |
90 |
10 |
50 |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
47 |
Leaf Storm |
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130 |
90 |
5 |
100 |
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
47 |
Leaf Blade |
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|
90 |
100 |
15 |
-- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
TM & HM Attacks |
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TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
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65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
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-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM36 |
Sludge Bomb |
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90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 |
Energy Ball |
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|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM68 |
Giga Impact |
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|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
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|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
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-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM83 |
Infestation |
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|
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM86 |
Grass Knot |
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|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
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|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) |
Secret Power |
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|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM96 |
Nature Power |
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-- |
-- |
20 |
-- |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 |
Cut |
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50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves (Details) |
Acid Spray |
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|
40 |
100 |
20 |
100 |
Details |
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. |
Belch |
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|
120 |
90 |
10 |
-- |
Details |
The user lets out a damaging belch on the target. The user must eat a Berry to use this move. |
Bullet Seed |
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|
25 |
100 |
30 |
-- |
Details |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
Clear Smog |
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|
50 |
-- |
15 |
-- |
Details |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
Encore |
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|
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using only the move it last used for three turns. |
Giga Drain |
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|
75 |
100 |
10 |
-- |
Details |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Ingrain |
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-- |
-- |
20 |
-- |
Details |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
Leech Life |
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|
20 |
100 |
15 |
-- |
Details |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Magical Leaf |
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|
60 |
-- |
20 |
-- |
Details |
The user scatters curious leaves that chase the target. This attack will not miss. |
Natural Gift |
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|
?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Power Whip |
|
|
120 |
85 |
10 |
-- |
Details |
The user violently whirls its vines or tentacles to harshly lash the target. |
Synthesis |
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-- |
-- |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Tickle |
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|
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Weather Ball |
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|
50 |
100 |
10 |
-- |
Details |
An attack move that varies in power and type depending on the weather. |
Worry Seed |
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|
-- |
100 |
10 |
-- |
Details |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Pre-Evolution Only Moves |
Growth |
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|
-- |
-- |
20 |
-- |
| Lv. 1 | |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
Wrap |
|
|
15 |
90 |
20 |
100 |
| Lv. 1 | |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
Poison Powder |
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|
-- |
75 |
35 |
-- |
| Lv. 15 | |
The user scatters a cloud of poisonous dust on the target. It may poison the target. |
Stun Spore |
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|
-- |
75 |
30 |
-- |
| Lv. 17 | |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
Acid |
|
|
40 |
100 |
30 |
10 |
| Lv. 23 | |
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. |
Knock Off |
|
|
65 |
100 |
25 |
-- |
| Lv. 27 | |
The user slaps down the target's held item, preventing that item from being used in the battle. |
Gastro Acid |
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|
-- |
100 |
10 |
-- |
| Lv. 35 | |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
Slam |
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|
80 |
75 |
20 |
-- |
| Lv. 41 | |
The target is slammed with a long tail, vines, etc., to inflict damage. |
Wring Out |
|
|
?? |
100 |
5 |
-- |
| Lv. 47 | |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
Transfer Only Moves (Details) |
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Bug Bite |
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|
60 |
100 |
20 |
-- |
Move Tutor - B2W2 |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Endure |
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|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
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|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Sucker Punch |
|
|
80 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Endure |
|
|
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |