Generation VI Level Up |
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— |
After You |
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-- |
-- |
15 |
-- |
The user helps the target and makes it use its move right after the user. |
— |
Healing Wish |
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-- |
-- |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
— |
Disarming Voice |
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40 |
-- |
15 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
— |
Pound |
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|
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail or a foreleg, etc. |
— |
Growl |
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|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Encore |
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|
-- |
100 |
5 |
-- |
The user compels the target to keep using only the move it last used for three turns. |
7 |
Sing |
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|
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
10 |
Double Slap |
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15 |
85 |
10 |
-- |
The target is slapped repeatedly, back and forth, two to five times in a row. |
13 |
Defense Curl |
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-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
16 |
Follow Me |
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-- |
-- |
20 |
-- |
The user draws attention to itself, making all targets take aim only at the user. |
19 |
Bestow |
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-- |
-- |
15 |
-- |
The user passes its held item to the target when the target isn't holding an item. |
22 |
Wake-Up Slap |
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|
70 |
100 |
10 |
-- |
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
25 |
Minimize |
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-- |
-- |
10 |
-- |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
28 |
Stored Power |
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|
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
31 |
Metronome |
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-- |
-- |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
34 |
Cosmic Power |
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-- |
-- |
20 |
-- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
37 |
Lucky Chant |
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-- |
-- |
30 |
-- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
40 |
Body Slam |
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|
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
43 |
Moonlight |
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-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
46 |
Moonblast |
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|
95 |
100 |
15 |
30 |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
49 |
Gravity |
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-- |
-- |
5 |
-- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
50 |
Meteor Mash |
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90 |
90 |
10 |
20 |
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
55 |
Healing Wish |
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-- |
-- |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
58 |
After You |
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-- |
-- |
15 |
-- |
The user helps the target and makes it use its move right after the user. |
TM & HM Attacks |
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TM03 |
Psyshock |
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80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM13 |
Ice Beam |
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|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM24 |
Thunderbolt |
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|
90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 |
Thunder |
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|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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|
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM29 |
Psychic |
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|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
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|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
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|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
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-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM35 |
Flamethrower |
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|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
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|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM42 |
Facade |
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|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
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|
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM57 |
Charge Beam |
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|
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM59 |
Incinerate |
|
|
60 |
100 |
15 |
-- |
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
TM67 |
Retaliate |
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|
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM70 |
Flash |
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|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
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|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM77 |
Psych Up |
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|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
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|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM86 |
Grass Knot |
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|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
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|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
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|
40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
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|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM98 |
Power-Up Punch |
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|
40 |
100 |
20 |
100 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM99 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 |
Confide |
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|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Amnesia |
|
|
-- |
-- |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Aromatherapy |
|
|
-- |
-- |
5 |
-- |
Details |
The user releases a soothing scent that heals all status problems affecting the user's party. |
Belly Drum |
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|
-- |
-- |
10 |
-- |
Details |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Covet |
|
|
60 |
100 |
25 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Heal Pulse |
|
|
-- |
-- |
10 |
-- |
Details |
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
Metronome |
|
|
-- |
-- |
10 |
-- |
Details |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Details |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Misty Terrain |
|
|
-- |
-- |
10 |
-- |
Details |
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
Present |
|
|
?? |
90 |
15 |
-- |
Details |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Splash |
|
|
-- |
-- |
40 |
-- |
Details |
The user just flops and splashes around to no effect at all... |
Stored Power |
|
|
20 |
100 |
10 |
-- |
Details |
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
Tickle |
|
|
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Wish |
|
|
-- |
-- |
10 |
-- |
Details |
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Transfer Only Moves (Details) |
|
Telekinesis |
|
|
-- |
-- |
15 |
-- |
Gen V TM19 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Work Up |
|
|
-- |
-- |
30 |
-- |
Gen V TM83 |
The user is roused, and its Attack and Sp. Atk stats increase. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Rollout |
|
|
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
The target is slugged by a punch thrown with muscle-packed power. |
Mega Kick |
|
|
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
The target is attacked by a kick launched with muscle-packed power. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Counter |
|
|
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Seismic Toss |
|
|
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Soft-boiled |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |
Dynamic Punch |
|
|
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
Rollout |
|
|
30 |
90 |
20 |
-- |
Move Tutor - Emerald |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Endure |
|
|
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - Emerald |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Nightmare |
|
|
-- |
100 |
15 |
-- |
Move Tutor - XD |
A sleeping target sees a nightmare that inflicts some damage every turn. |