Generation VII Level Up |
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— |
Water Shuriken |
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15 |
100 |
20 |
-- |
The user hits the target with throwing stars two to five times in a row. This move always goes first. |
— |
Final Gambit |
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|
?? |
100 |
5 |
-- |
The user risks everything to attack its target. The user faints but does damage equal to its HP. |
— |
Power Swap |
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-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
— |
Absorb |
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20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Acid Spray |
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40 |
100 |
20 |
100 |
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
— |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
— |
Quick Attack |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
4 |
Acid Spray |
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40 |
100 |
20 |
100 |
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
8 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
13 |
Quick Attack |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
16 |
Struggle Bug |
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50 |
100 |
20 |
100 |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
20 |
Mega Drain |
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40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
25 |
Swift |
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60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
28 |
Me First |
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?? |
-- |
20 |
-- |
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. |
32 |
Agility |
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-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
37 |
Giga Drain |
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75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
40 |
U-turn |
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70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
44 |
Bug Buzz |
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90 |
100 |
10 |
10 |
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
49 |
Recover |
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-- |
-- |
10 |
-- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
52 |
Power Swap |
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-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
56 |
Final Gambit |
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|
?? |
100 |
5 |
-- |
The user risks everything to attack its target. The user faints but does damage equal to its HP. |
TM & HM Attacks |
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TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
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65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM28 |
Leech Life |
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80 |
100 |
10 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
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90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM52 |
Focus Blast |
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|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM53 |
Energy Ball |
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|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM83 |
Infestation |
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20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM87 |
Swagger |
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|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 |
U-turn |
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70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
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Endure |
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-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Baton Pass |
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-- |
-- |
40 |
-- |
Details |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Double-Edge |
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|
120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Encore |
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|
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Guard Split |
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-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
Mind Reader |
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-- |
-- |
5 |
-- |
Details |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
Mud-Slap |
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|
20 |
100 |
10 |
100 |
Details |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Spikes |
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|
-- |
-- |
20 |
-- |
Details |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
Feint |
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|
30 |
100 |
10 |
-- |
Details |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Pursuit |
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|
40 |
100 |
20 |
-- |
Details |
The power of this attack move is doubled if it's used on a target that's switching out of battle. |
Toxic Spikes USUM Only |
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|
-- |
-- |
20 |
-- |
Details |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
Usable Z Moves |
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Breakneck Blitz |
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200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
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|
190 |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Acid Downpour |
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|
100(Phy)/175(Spe) |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Tectonic Rage |
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|
100 |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Savage Spin-Out |
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160(Phy)/175(Spe) |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Hydro Vortex |
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|
100 |
-- |
1 |
-- |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Bloom Doom |
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|
175 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Pre-Evolution Only Moves |
Acid |
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|
40 |
100 |
30 |
10 |
| Lv. 4 |
|
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. |
Bide |
|
|
?? |
-- |
10 |
-- |
| Lv. 8 |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Curse |
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|
-- |
-- |
10 |
-- |
| Lv. 13 |
|
A move that works differently for the Ghost type than for all other types. |
Yawn |
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-- |
-- |
10 |
-- |
| Lv. 25 |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Protect |
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|
-- |
-- |
10 |
-- |
| Lv. 28 |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Acid Armor |
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|
-- |
-- |
20 |
-- |
| Lv. 32 |
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
| Lv. 40 |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Guard Swap |
|
|
-- |
-- |
10 |
-- |
| Lv. 50 |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |