Black/White/Black 2/White 2 Level Up |
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— |
Leech Life |
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20 |
100 |
15 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
— |
Acid Spray |
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40 |
100 |
20 |
-- |
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. |
— |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
— |
Quick Attack |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
4 |
Acid Spray |
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40 |
100 |
20 |
-- |
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. |
8 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
13 |
Quick Attack |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
16 |
Struggle Bug |
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30 |
100 |
20 |
-- |
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
20 |
Mega Drain |
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40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
25 |
Swift |
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60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
28 |
Me First |
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?? |
-- |
20 |
-- |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
32 |
Agility |
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-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
37 |
Giga Drain |
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75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
40 |
U-turn |
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70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
44 |
Bug Buzz |
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90 |
100 |
10 |
-- |
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
49 |
Recover |
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-- |
-- |
10 |
-- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
52 |
Power Swap |
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-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
56 |
Final Gambit |
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?? |
100 |
5 |
-- |
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
TM & HM Attacks |
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TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
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65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
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90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 |
Focus Blast |
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120 |
70 |
5 |
-- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM53 |
Energy Ball |
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80 |
100 |
10 |
-- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM68 |
Giga Impact |
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|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM76 |
Struggle Bug |
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30 |
100 |
20 |
-- |
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
TM87 |
Swagger |
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|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM89 |
U-turn |
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70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Egg Moves (Details) |
Endure |
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-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Baton Pass |
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-- |
-- |
40 |
-- |
Details |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
Double-edge |
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|
120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Encore |
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-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using only the move it last used for three turns. |
Guard Split |
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-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
Mind Reader |
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-- |
-- |
5 |
-- |
Details |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
Mud-slap |
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20 |
100 |
10 |
-- |
Details |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Spikes |
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-- |
-- |
20 |
-- |
Details |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
Feint |
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30 |
100 |
10 |
-- |
Details |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
Pursuit |
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40 |
100 |
20 |
-- |
Details |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
Pre-Evolution Only Moves |
Acid |
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40 |
100 |
30 |
-- |
| Lv. 4 | |
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. |
Bide |
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?? |
-- |
10 |
-- |
| Lv. 8 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Curse |
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-- |
-- |
10 |
-- |
| Lv. 13 | |
A move that works differently for the Ghost type than for all other types. |
Yawn |
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-- |
-- |
10 |
-- |
| Lv. 25 | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Protect |
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-- |
-- |
10 |
-- |
| Lv. 28 | |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Acid Armor |
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-- |
-- |
40 |
-- |
| Lv. 32 | |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
Body Slam |
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|
85 |
100 |
15 |
30 |
| Lv. 40 | |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Guard Swap |
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-- |
-- |
10 |
-- |
| Lv. 52 | |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |