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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Picture | ||
Abilities: Plus - Minus - Clear Body (Hidden Ability) | |||||
Plus: When battling with Plus or Minus, Special Attack increases by 50%. Minus: When battling with Plus or Minus, Special Attack increases by 50%. Hidden Ability (Available through transfer): Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,059,862 Points Medium Slow |
70 | 1 Defense Point(s) | Can't call S.O.S. Partners |
Weakness |
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*0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *2 | *0 | *2 | *0.5 | *0.5 | *0.5 | *0.5 | *1 | *0.5 | *1 | *0.5 | *0.5 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||||
Locations- In-Depth Details |
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Sun | Hau'oli City - Island Scan (Thursday) | Details |
Moon | Hau'oli City - Island Scan (Thursday) | Details |
Ultra Sun | Trade from Sun/Moon | |
Ultra Moon | Trade from Sun/Moon |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Vice Grip | 55 | 100 | 30 | -- | ||||
The target is gripped and squeezed from both sides to inflict damage. | |||||||||
6 | Charge | -- | -- | 20 | -- | ||||
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
11 | Thunder Shock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
16 | Gear Grind | 50 | 85 | 15 | -- | ||||
The user attacks by throwing steel gears at its target twice. | |||||||||
21 | Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
26 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
31 | Autotomize | -- | -- | 15 | -- | ||||
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
36 | Mirror Shot | 65 | 85 | 10 | 30 | ||||
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | |||||||||
39 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
42 | Discharge | 80 | 100 | 15 | 30 | ||||
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
45 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||||
48 | Shift Gear | -- | -- | 10 | -- | ||||
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||||||
50 | Lock-On | -- | -- | 5 | -- | ||||
The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||||
54 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
57 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM69 | Rock Polish | -- | -- | 20 | -- | ||||
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||||
TM72 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM73 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
TM93 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Gravity | -- | -- | 5 | -- | ||||
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | ||||||||
Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Telekinesis | -- | -- | 15 | -- | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | 160(Phy)/200(Spe) | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | 140 | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | 180(Phy)/160(Spe) | -- | 1 | -- | |||||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | 175(Phy)/190(Spe) | -- | 1 | -- | |||||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
All-Out Pummeling | 100 | -- | 1 | -- | |||||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Rock Smash | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||||
The additional effects of this attack depend upon where it was used. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 300 | 40 | 55 | 70 | 45 | 60 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 54 - 96 | 67 - 109 | 45 - 87 | 58 - 100 | 31 - 73 |
Lv. 100 | 190 - 284 | 103 - 188 | 130 - 215 | 85 - 170 | 112 - 197 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 60 - 107 | 75 - 122 | 50 - 97 | 65 - 112 | 35 - 82 |
Lv. 100 | 190 - 284 | 115 - 209 | 145 - 239 | 95 - 189 | 125 - 219 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 66 - 117 | 82 - 134 | 55 - 106 | 71 - 123 | 38 - 90 |
Lv. 100 | 190 - 284 | 126 - 229 | 159 - 262 | 104 - 207 | 137 - 240 | 71 - 174 |
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