Generation VII Level Up |
|
— |
Sheer Cold |
|
|
?? |
30 |
5 |
-- |
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
— |
Freeze-Dry |
|
|
70 |
100 |
20 |
10 |
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
— |
Weather Ball |
|
|
50 |
100 |
10 |
-- |
This attack move varies in power and type depending on the weather. |
— |
Icicle Spear |
|
|
25 |
100 |
30 |
-- |
The user launches sharp icicles at the target two to five times in a row. |
— |
Harden |
|
|
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Astonish |
|
|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
— |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
4 |
Harden |
|
|
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
7 |
Astonish |
|
|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
10 |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
13 |
Icy Wind |
|
|
55 |
95 |
15 |
100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. |
16 |
Mist |
|
|
-- |
-- |
30 |
-- |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
19 |
Avalanche |
|
|
60 |
100 |
10 |
-- |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
22 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
26 |
Mirror Shot |
|
|
65 |
85 |
10 |
30 |
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. |
31 |
Acid Armor |
|
|
-- |
-- |
20 |
-- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
36 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
42 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
50 |
Mirror Coat |
|
|
?? |
100 |
20 |
-- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
59 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
67 |
Sheer Cold |
|
|
?? |
30 |
5 |
-- |
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM13 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
|
|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM64 |
Explosion |
|
|
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM79 |
Frost Breath |
|
|
60 |
90 |
10 |
100 |
The user blows its cold breath on the target. This attack always results in a critical hit. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 |
Flash Cannon |
|
|
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Water Pulse |
|
|
60 |
100 |
20 |
20 |
Details |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Imprison |
|
|
-- |
-- |
10 |
-- |
Details |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Autotomize |
|
|
-- |
-- |
15 |
-- |
Details |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
Details |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Magnet Rise |
|
|
-- |
-- |
10 |
-- |
Details |
The user levitates using electrically generated magnetism for five turns. |
Ice Shard |
|
|
40 |
100 |
30 |
-- |
Details |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
Powder Snow |
|
|
40 |
100 |
25 |
10 |
Details |
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Savage Spin-Out |
|
|
140 |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Never-Ending Nightmare |
|
|
100 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Corkscrew Crash |
|
|
160 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Hydro Vortex |
|
|
120 |
-- |
1 |
-- |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Shattered Psyche |
|
|
100 |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
|
|
140(Phy)/185(Spe) |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |