|
General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Synchronize - Inner Focus - Magic Guard (Hidden Ability) | |||||
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Hidden Ability (Available): Magic Guard: Prevents all damage except from direct-attack moves. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,059,862 Points Medium Slow |
70 | 3 Sp. Attack Point(s) | Not Wild |
Weakness |
|||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
Twisted Spoon - 5% |
|
|
Evolutionary Chain | |||||||
Gender Differences | ||||
|
Locations |
||
Sun | Evolve Kadabra | |
Moon | Evolve Kadabra | |
Ultra Sun | Evolve Kadabra | |
Ultra Moon | Evolve Kadabra | |
Let's Go, Pikachu! | Evolve Kadabra | |
Let's Go, Eevee! | Evolve Kadabra | |
Trainer Locations | Details |
Flavor Text |
||
Sun | It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby. | Moon | Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head. | Ultra Sun | Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world. | Ultra Moon | If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious. | Let's Go, Pikachu! | A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart. | Let's Go, Eevee! |
Sun | As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles. | Moon | Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person’s life, from birth to death. | Ultra Sun | It sends out psychic power from the red organ on its forehead to foresee its opponents’ every move. | Ultra Moon | Having traded away its muscles, Alakazam’s true power has been unleashed. With its psychic powers, it can foresee all things. | Let's Go, Pikachu! | It’s adept at precognition. When attacks completely miss Alakazam, that’s because it’s seeing the future. | Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Kinesis | -- | 80 | 15 | -- | ||||
The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||||
— | Teleport | -- | -- | 20 | -- | ||||
Use it to flee from any wild Pokémon. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
16 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
18 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
21 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
23 | Miracle Eye | -- | -- | 40 | -- | ||||
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||||
26 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
28 | Psycho Cut | 70 | 100 | 20 | -- | ||||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
31 | Recover | -- | -- | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
33 | Telekinesis | -- | -- | 15 | -- | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
36 | Ally Switch | -- | -- | 15 | -- | ||||
The user teleports using a strange power and switches places with one of its allies. | |||||||||
38 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
41 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
43 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
46 | Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM53 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM63 | Embargo | -- | 100 | 15 | -- | ||||
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM73 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM99 | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Encore | -- | 100 | 5 | -- | Details | |||
The user compels the target to keep using the move it encored for three turns. | ||||||||
Barrier | -- | -- | 20 | -- | Details | |||
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
Knock Off | 65 | 100 | 20 | -- | Details | |||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | Details | |||
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
Thunder Punch | 75 | 100 | 15 | 10 | Details | |||
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | Details | |||
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Power Trick | -- | -- | 10 | -- | Details | |||
The user employs its psychic power to switch its Attack stat with its Defense stat. | ||||||||
Guard Swap | -- | -- | 10 | -- | Details | |||
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||||||
Skill Swap | -- | -- | 10 | -- | Details | |||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Guard Split | -- | -- | 10 | -- | Details | |||
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ||||||||
Psycho Shift | -- | 100 | 10 | -- | Details | |||
Using its psychic power of suggestion, the user transfers its status conditions to the target. | ||||||||
Ally Switch | -- | -- | 15 | -- | Details | |||
The user teleports using a strange power and switches places with one of its allies. | ||||||||
Psychic Terrain USUM Only |
-- | -- | 10 | -- | Details | |||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||||
Gravity | -- | -- | 5 | -- | ||||
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Role Play | -- | -- | 10 | -- | ||||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||||
Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Magic Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
Wonder Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any attempts to use a healing or stat-changing move. | ||||||||
Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Telekinesis | -- | -- | 15 | -- | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Ally Switch | -- | -- | 15 | -- | ||||
The user teleports using a strange power and switches places with one of its allies. | ||||||||
Laser Focus | -- | -- | 30 | -- | ||||
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | 200(Phy)/190(Spe) | -- | 1 | -- | |||||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | 140 | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | 160 | -- | 1 | -- | |||||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | 180 | -- | 1 | -- | |||||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | 140 | -- | 1 | -- | |||||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Bloom Doom | 175 | -- | 1 | -- | |||||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | 140(Phy)/120(Spe) | -- | 1 | -- | |||||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | 160(Phy)/190(Spe) | -- | 1 | -- | |||||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | 140 | -- | 1 | -- | |||||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | 175 | -- | 1 | -- | |||||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
Twinkle Tackle | 160 | -- | 1 | -- | |||||
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Tectonic Rage Gen I Only |
160 | -- | 1 | -- | |||||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Role Play | -- | -- | 10 | -- |
| ||||
The user mimics the target completely, copying the target's natural Ability. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Flash | -- | 100 | 20 | -- | Gen VI TM70 | ||||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Headbutt | 70 | 100 | 15 | 30 | Move Tutor - HGSS | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Mega Punch | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Counter | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Metronome | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
Dynamic Punch | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||||
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
Nightmare | -- | 100 | 15 | -- | Move Tutor - XD | ||||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
Curse | -- | -- | 10 | -- | Gen II TM03 | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
Zap Cannon | 120 | 50 | 5 | 100 | Gen II TM07 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
Dig | 80 | 100 | 10 | -- | Gen II TM28 | ||||
The user burrows, then attacks on the next turn. | |||||||||
Take Down | 90 | 85 | 20 | -- | Gen I TM09 | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Submission | 80 | 80 | 20 | -- | Gen I TM17 | ||||
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
Rage | 20 | 100 | 20 | -- | Gen I TM20 | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Dig | 80 | 100 | 10 | -- | Gen I TM28 | ||||
The user burrows, then attacks on the next turn. | |||||||||
Bide | ?? | -- | 10 | -- | Gen I TM34 | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | 130 | 100 | 10 | 100 | Gen I TM40 | ||||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
Psywave | ?? | 100 | 15 | -- | Gen I TM46 | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
Tri Attack | 80 | 100 | 10 | 20 | Gen I TM49 | ||||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 500 | 55 | 50 | 45 | 135 | 95 | 120 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 49 - 91 | 45 - 87 | 126 - 168 | 90 - 132 | 112 - 154 |
Lv. 100 | 220 - 314 | 94 - 179 | 85 - 170 | 247 - 332 | 175 - 260 | 220 - 305 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 55 - 102 | 50 - 97 | 140 - 187 | 100 - 147 | 125 - 172 |
Lv. 100 | 220 - 314 | 105 - 199 | 95 - 189 | 275 - 369 | 195 - 289 | 245 - 339 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 60 - 112 | 55 - 106 | 154 - 205 | 110 - 161 | 137 - 189 |
Lv. 100 | 220 - 314 | 115 - 218 | 104 - 207 | 302 - 405 | 214 - 317 | 269 - 372 |
Mega Evolution | |||||
Picture | |||||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
Mega Alakazam |
|
|
|
|||||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
Psi Pokémon | 3'11" 1.2m |
105.8lbs 48kg |
50 | 5,120 |
Abilities: Trace | |||||
Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double/Triple Battle, a random opponent’s ability will be copied. |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Stats - Mega Evolution | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 600 | 55 | 50 | 65 | 175 | 105 | 150 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 49 - 91 | 63 - 105 | 162 - 204 | 99 - 141 | 139 - 181 |
Lv. 100 | 220 - 314 | 94 - 179 | 121 - 206 | 319 - 404 | 193 - 278 | 274 - 359 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 55 - 102 | 70 - 117 | 180 - 227 | 110 - 157 | 155 - 202 |
Lv. 100 | 220 - 314 | 105 - 199 | 135 - 229 | 355 - 449 | 215 - 309 | 305 - 399 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 60 - 112 | 77 - 128 | 198 - 249 | 121 - 172 | 170 - 222 |
Lv. 100 | 220 - 314 | 115 - 218 | 148 - 251 | 390 - 493 | 236 - 339 | 335 - 438 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
— | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
— | Kinesis | -- | 80 | 15 | -- | ||||
The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||||
— | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
— | Barrier | -- | -- | 20 | -- | ||||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
— | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
— | Teleport | -- | -- | 20 | -- | ||||
The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
— | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
— | Flash | -- | 100 | 20 | -- | ||||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
6 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
13 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
19 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
26 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
32 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
39 | Recover | -- | -- | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
45 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM02 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM04 | Teleport | -- | -- | 20 | -- | ||||
The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
TM05 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM06 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM07 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM09 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM10 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the next turn. | |||||||||
TM12 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM15 | Seismic Toss | ?? | 100 | 20 | -- | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
TM16 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM19 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM21 | Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||||||
TM23 | Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
TM27 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM28 | Tri Attack | 80 | 100 | 10 | 20 | ||||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
TM31 | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
TM32 | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM33 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM35 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
TM40 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM43 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM48 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM59 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 500 | 55 | 50 | 45 | 135 | 95 | 120 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 115 - 130 | 49 - 69 | 45 - 63 | 126 - 152 | 90 - 113 | 112 - 138 |
Candy | 115 - 330 | 49 - 269 | 45 - 263 | 126 - 352 | 90 - 313 | 112 - 338 | ||
Lv. 100 | No Candy | 220 - 251 | 94 - 134 | 85 - 124 | 247 - 302 | 175 - 223 | 220 - 272 | |
Candy | 220 - 451 | 94 - 334 | 85 - 324 | 247 - 502 | 175 - 423 | 220 - 472 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 115 - 130 | 55 - 77 | 50 - 71 | 140 - 170 | 100 - 126 | 125 - 154 |
Candy | 115 - 330 | 55 - 277 | 50 - 271 | 140 - 370 | 100 - 326 | 125 - 354 | ||
Lv. 100 | No Candy | 220 - 251 | 105 - 149 | 95 - 138 | 275 - 336 | 195 - 248 | 245 - 303 | |
Candy | 220 - 451 | 105 - 349 | 95 - 338 | 275 - 536 | 195 - 448 | 245 - 503 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 115 - 130 | 60 - 84 | 55 - 79 | 154 - 188 | 110 - 139 | 137 - 169 |
Candy | 115 - 330 | 60 - 284 | 55 - 279 | 154 - 388 | 110 - 339 | 137 - 369 | ||
Lv. 100 | No Candy | 220 - 251 | 115 - 163 | 104 - 151 | 302 - 369 | 214 - 272 | 269 - 333 | |
Candy | 220 - 451 | 115 - 363 | 104 - 351 | 302 - 569 | 214 - 472 | 269 - 533 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 26 CP | 30 CP | 2,670 CP | |||||
Level 50 | 1,740 CP | 2,214 CP | 7,014 CP | |||||
Level 100 | 6,750 CP | 8,664 CP | 10,000 CP |
Mega Evolution | |||||
Picture | |||||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
Mega Alakazam |
|
|
|
|||||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
Psi Pokémon | 3'11" 1.2m |
105.8lbs 48kg |
50 | 5,120 |
Abilities: Trace | |||||
Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double/Triple Battle, a random opponent’s ability will be copied. |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 600 | 55 | 50 | 65 | 175 | 105 | 150 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 115 - 130 | 49 - 69 | 63 - 83 | 162 - 192 | 99 - 123 | 139 - 168 |
Candy | 115 - 330 | 49 - 269 | 63 - 283 | 162 - 392 | 99 - 323 | 139 - 368 | ||
Lv. 100 | No Candy | 220 - 251 | 94 - 134 | 121 - 163 | 319 - 381 | 193 - 243 | 274 - 332 | |
Candy | 220 - 451 | 94 - 334 | 121 - 363 | 319 - 581 | 193 - 443 | 274 - 532 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 115 - 130 | 55 - 77 | 70 - 93 | 180 - 214 | 110 - 137 | 155 - 187 |
Candy | 115 - 330 | 55 - 277 | 70 - 293 | 180 - 414 | 110 - 337 | 155 - 387 | ||
Lv. 100 | No Candy | 220 - 251 | 105 - 149 | 135 - 182 | 355 - 424 | 215 - 270 | 305 - 369 | |
Candy | 220 - 451 | 105 - 349 | 135 - 382 | 355 - 624 | 215 - 470 | 305 - 569 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 115 - 130 | 60 - 84 | 77 - 103 | 198 - 236 | 121 - 151 | 170 - 205 |
Candy | 115 - 330 | 60 - 284 | 77 - 303 | 198 - 436 | 121 - 351 | 170 - 405 | ||
Lv. 100 | No Candy | 220 - 251 | 115 - 163 | 148 - 200 | 390 - 466 | 236 - 297 | 335 - 405 | |
Candy | 220 - 451 | 115 - 363 | 148 - 400 | 390 - 666 | 236 - 497 | 335 - 605 |
|
|