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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Jumpluff Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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189 | 334 | Jumpluff |
ワタッコ Watakko |
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Ability: Chlorophyll | |||||
When Sunny Day is in effect, Jumpluff's Speed is Doubled. | ||||||
Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Cottonweed Pokémon | 2'07" | 6.6 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Blue |
Damage Taken | ||||||||||||||||
*1 | *2 | *0.5 | *1 | *0.25 | *4 | *0.5 | *2 | *0 | *2 | *1 | *1 | *2 | *1 | *1 | *1 | *1 |
Flavor Text | |||
Ruby | JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating. | ||
Sapphire | JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating. | ||
Emerald | JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating. | ||
FireRed | It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring. | ||
LeafGreen | Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world. |
Location | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen/Colosseum/XD | ||
Sapphire | Trade from FireRed/LeafGreen/Colosseum/XD | ||
Emerald | Trade from FireRed/LeafGreen/Colosseum/XD | ||
FireRed | Evolve Skiploom | ||
LeafGreen | Evolve Skiploom | ||
Colosseum | Evolve Skiploom | ||
XD | Evolve Skiploom |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Splash | -- | -- | 40 | -- | ||||
It's just a splash... Has no effect whatsoever. | |||||||||
— | Synthesis | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
Wags the tail to lower the foe's DEFENSE. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
5 | Synthesis | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. | |||||||||
5 | Tail Whip | -- | 100 | 30 | -- | ||||
Wags the tail to lower the foe's DEFENSE. | |||||||||
10 | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
13 | Poisonpowder | -- | 75 | 35 | -- | ||||
Scatters a toxic powder that may poison the foe. | |||||||||
15 | Stun Spore | -- | 75 | 30 | -- | ||||
Scatters a powder that may paralyze the foe. | |||||||||
17 | Sleep Powder | -- | 75 | 15 | -- | ||||
Scatters a powder that may cause the foe to sleep. | |||||||||
22 | Leech Seed | -- | 90 | 10 | -- | ||||
Plants a seed on the foe to steal HP on every turn. | |||||||||
33 | Cotton Spore | -- | 85 | 40 | -- | ||||
Spores cling to the foe, sharply reducing SPEED. | |||||||||
44 | Mega Drain | 40 | 100 | 10 | -- | ||||
An attack that absorbs half the damage inflicted. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Splash | -- | -- | 40 | -- | ||||
It's just a splash... Has no effect whatsoever. | |||||||||
— | Synthesis | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
Wags the tail to lower the foe's DEFENSE. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
5 | Synthesis | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. | |||||||||
5 | Tail Whip | -- | 100 | 30 | -- | ||||
Wags the tail to lower the foe's DEFENSE. | |||||||||
10 | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
13 | Poisonpowder | -- | 75 | 35 | -- | ||||
Scatters a toxic powder that may poison the foe. | |||||||||
15 | Stun Spore | -- | 75 | 30 | -- | ||||
Scatters a powder that may paralyze the foe. | |||||||||
17 | Sleep Powder | -- | 75 | 15 | -- | ||||
Scatters a powder that may cause the foe to sleep. | |||||||||
22 | Leech Seed | -- | 90 | 10 | -- | ||||
Plants a seed on the foe to steal HP on every turn. | |||||||||
33 | Cotton Spore | -- | 85 | 40 | -- | ||||
Spores cling to the foe, sharply reducing SPEED. | |||||||||
44 | Mega Drain | 40 | 100 | 10 | -- | ||||
An attack that absorbs half the damage inflicted. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM09 | Bullet Seed | 10 | 100 | 30 | -- | ||||
Shoots 2 to 5 seeds in a row to strike the foe. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM19 | Giga Drain | 60 | 100 | 5 | -- | ||||
An attack that steals half the damage inflicted. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
An extremely speedy and unavoidable attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Swords Dance | -- | -- | 30 | -- | ||||
A fighting dance that sharply raises ATTACK. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Confusion | 50 | 100 | 25 | 10 | ||||
A psychic attack that may cause confusion. | ||||||||
Encore | -- | 100 | 5 | -- | ||||
Makes the foe repeat its last move over 2 to 6 turns. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | ||||||||
Amnesia | -- | -- | 20 | -- | ||||
Forgets about something and sharply raises SP. DEF. | ||||||||
Helping Hand | -- | 100 | 20 | -- | ||||
Boosts the power of the recipient's moves. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Speed: 3 Points | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Fairy | |
Plant |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 75 | 55 | 70 | 55 | 85 | 110 |
Max Stats Hindering Nature | 354 | 188 | 215 | 188 | 242 | 287 |
Max Stats Neutral Nature | 354 | 209 | 239 | 209 | 269 | 319 |
Max Stats Beneficial Nature | 354 | 229 | 262 | 229 | 295 | 350 |