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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Bulbasaur Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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001 | 203 | Bulbasaur |
フシギダネ Fushigidane |
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Ability: Overgrow | |||||
When Bulbasaur's HP Gets Low, It's Grass type attack's power is multiplied by 1.5 | ||||||
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Gender Ratio | |||||
Male: 87.5 % | Female: 12.5 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Seed Pokémon | 2'04" | 15.2 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Green |
Damage Taken | ||||||||||||||||
*1 | *2 | *0.5 | *0.5 | *0.25 | *2 | *0.5 | *1 | *1 | *2 | *2 | *1 | *1 | *1 | *1 | *1 | *1 |
Flavor Text | |||
Ruby | BULBASAUR can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger. | ||
Sapphire | BULBASAUR can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger. | ||
Emerald | BULBASAUR can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger. | ||
FireRed | There is a plant seed on its back right from the day this POKéMON is born. The seed slowly grows larger. | ||
LeafGreen | A strange seed was planted on its back at birth. The plant sprouts and grows with this POKéMON. |
Location | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen | ||
Sapphire | Trade from FireRed/LeafGreen | ||
Emerald | Trade from FireRed/LeafGreen | ||
FireRed | Starter Pokémon Obtained in Pallet Town | ||
LeafGreen | Starter Pokémon Obtained in Pallet Town | ||
Colosseum | Trade from FireRed/LeafGreen | ||
XD | Trade from FireRed/LeafGreen |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
4 | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
7 | Leech Seed | -- | 90 | 10 | -- | ||||
Plants a seed on the foe to steal HP on every turn. | |||||||||
10 | Vine Whip | 35 | 100 | 10 | -- | ||||
Strikes the foe with slender, whiplike vines. | |||||||||
15 | Poisonpowder | -- | 75 | 35 | -- | ||||
Scatters a toxic powder that may poison the foe. | |||||||||
15 | Sleep Powder | -- | 75 | 15 | -- | ||||
Scatters a powder that may cause the foe to sleep. | |||||||||
20 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Cuts the enemy with leaves. High critical-hit ratio. | |||||||||
25 | Sweet Scent | -- | 100 | 20 | -- | ||||
Allures the foe to reduce evasiveness. | |||||||||
32 | Growth | -- | -- | 40 | -- | ||||
Forces the body to grow and heightens SP. ATK. | |||||||||
39 | Synthesis | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. | |||||||||
46 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
4 | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
7 | Leech Seed | -- | 90 | 10 | -- | ||||
Plants a seed on the foe to steal HP on every turn. | |||||||||
10 | Vine Whip | 35 | 100 | 10 | -- | ||||
Strikes the foe with slender, whiplike vines. | |||||||||
15 | Poisonpowder | -- | 75 | 35 | -- | ||||
Scatters a toxic powder that may poison the foe. | |||||||||
15 | Sleep Powder | -- | 75 | 15 | -- | ||||
Scatters a powder that may cause the foe to sleep. | |||||||||
20 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Cuts the enemy with leaves. High critical-hit ratio. | |||||||||
25 | Sweet Scent | -- | 100 | 20 | -- | ||||
Allures the foe to reduce evasiveness. | |||||||||
32 | Growth | -- | -- | 40 | -- | ||||
Forces the body to grow and heightens SP. ATK. | |||||||||
39 | Synthesis | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. | |||||||||
46 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM09 | Bullet Seed | 10 | 100 | 30 | -- | ||||
Shoots 2 to 5 seeds in a row to strike the foe. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM19 | Giga Drain | 60 | 100 | 5 | -- | ||||
An attack that steals half the damage inflicted. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Sludge is hurled to inflict damage. May also poison. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
Cuts the foe with sharp scythes, claws, etc. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Swords Dance | -- | -- | 30 | -- | ||||
A fighting dance that sharply raises ATTACK. | ||||||||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. | ||||||||
Fury Cutter | 10 | 95 | 20 | -- | ||||
An attack that intensifies on each successive hit. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | ||||||||
Skull Bash | 100 | 100 | 15 | -- | ||||
Tucks in the head, then attacks on the next turn. | ||||||||
Safeguard | -- | -- | 25 | -- | ||||
A mystical force prevents all status problems. | ||||||||
Charm | -- | 100 | 20 | -- | ||||
Charms the foe and sharply reduces its ATTACK. | ||||||||
Petal Dance | 70 | 100 | 20 | 100 | ||||
A rampage of 2 to 3 turns that confuses the user. | ||||||||
Magical Leaf | 60 | -- | 20 | -- | ||||
Attacks with a strange leaf that cannot be evaded. | ||||||||
Grasswhistle | -- | 55 | 15 | -- | ||||
Lulls the foe into sleep with a pleasant melody. | ||||||||
Curse | -- | -- | 10 | -- | ||||
A move that functions differently for GHOSTS. |
Special Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Frenzy Plant | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | Cape Brink Tutor in Fire Red/Leaf Green |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Special Attack: 1 Point | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Monster | |
Plant |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 45 | 49 | 49 | 65 | 65 | 45 |
Max Stats Hindering Nature | 294 | 177 | 177 | 206 | 206 | 170 |
Max Stats Neutral Nature | 294 | 197 | 197 | 229 | 229 | 189 |
Max Stats Beneficial Nature | 294 | 216 | 216 | 251 | 251 | 207 |