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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Cresselia Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||
Cresselia | Kureseria クレセリア |
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Ability: Levitate | ||||||||||
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. | ||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||
Lunar Pokémon | 4'11" | 188.7lbs | 3 | 30,720 | ||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||
1,250,000 Points Slow |
100 | 3 Sp. Defense Point(s) |
Yellow | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups |
No Hold Item | Cresselia cannot breed |
Evolutionary Chain | |
Flavour Text | |
Diamond | Shiny particles are released from its wings like a veil. It is said to represent the crescent moon. |
Pearl | |
Platinum | On nights around the quarter moon, the aurora from its tail extends and undulates beautifully. |
HeartGold | Those who sleep holding CRESSELIA's feather are assured of joyful dreams. It is said to represent the crescent moon. |
SoulSilver |
Location (In-Depth Details) | |||
Game | Location | ||
Diamond | Grasses of Sinnoh after meeting on Full Moon Island | Details | |
Pearl | Grasses of Sinnoh after meeting on Full Moon Island | Details | |
Platinum | Roaming Sinnoh after release from Full Moon Island | Details | |
HeartGold | Trade from DPt | ||
SoulSilver | Trade from DPt | ||
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Confusion | 50 | 100 | 25 | 10 | ||||
The foe is hit by a weak telekinetic force. It may also leave the foe confused. | |||||||||
— | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
11 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
20 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
29 | Aurora Beam | 65 | 100 | 20 | 10 | ||||
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. | |||||||||
38 | Future Sight | 80 | 90 | 15 | -- | ||||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |||||||||
47 | Slash | 70 | 100 | 20 | -- | ||||
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |||||||||
57 | Moonlight | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
66 | Psycho Cut | 70 | 100 | 20 | -- | ||||
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |||||||||
75 | Psycho Shift | -- | 90 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
84 | Lunar Dance | -- | -- | 10 | -- | ||||
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |||||||||
93 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM53 | Energy Ball | 80 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM67 | Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Fury Cutter | 10 | 95 | 20 | -- | ||||
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Gravity | -- | -- | 5 | -- | ||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||||||
Role Play | -- | -- | 10 | -- | ||||
The user mimics the foe completely, copying the foe's natural ability. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 120 | 70 | 120 | 75 | 130 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 180 - 227 | 67 - 109 | 112 - 154 | 72 - 114 | 121 - 163 | 81 - 123 |
Lv. 100 | 350 - 444 | 130 - 215 | 220 - 305 | 139 - 224 | 238 - 323 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 180 - 227 | 75 - 122 | 125 - 172 | 80 - 127 | 135 - 182 | 90 - 137 |
Lv. 100 | 350 - 444 | 145 - 239 | 245 - 339 | 155 - 249 | 265 - 359 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 180 - 227 | 82 - 134 | 137 - 189 | 88 - 139 | 148 - 200 | 99 - 150 |
Lv. 100 | 350 - 444 | 159 - 262 | 269 - 372 | 170 - 273 | 291 - 394 | 192 - 295 |
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