#417 Pachirisu
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Pachirisu Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P PtHGSS
Male Female Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Pachirisu Pachirisu
パチリス
National: #417
Sinnoh: #055
Male :50%
Female :50%
Ability: Run Away & Pickup
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. In Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Classification Height Weight Capture Rate Base Egg Steps
EleSquirrel Pokémon 1'04" 8.6lbs 200 2,560
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
100 1 Speed Point(s)
White 120
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Ground
Fairy
Evolutionary Chain
Flavour Text
Diamond It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
Pearl It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.
Platinum A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
HeartGold It's one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.
SoulSilver

Location (In-Depth Details)
Game Location
Diamond Route 205, Fuego Ironworks, Valley Windworks Details
Pearl Route 205, Fuego Ironworks, Valley Windworks Details
Platinum Route 205 South, Valley Windworks Details
HeartGold Safari Zone (Special Items) Details
SoulSilver Safari Zone (Special Items) Details
PokéWalker Resort, Rally Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Bide??--10--
The user endures attacks for two turns, then strikes back to cause double the damage taken.
5Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
9Charm--10020--
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
13Spark651002030
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
17Endure----10--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
21Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
25Sweet Kiss--7510--
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
29Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
33Super Fang??9010--
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
37Last Resort1301005--
This move can be used only after the user has used all the other moves it knows in the battle.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Gunk Shot 120 70 5 30
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Seed Bomb 80 100 15 --
The user slams a barrage of hard- shelled seeds down on the foe from above.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Super Fang ?? 90 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Covet4010040--Details
The user endearingly approaches the foe, then steals the item the foe is holding.
Bite601002530Details
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Fake Tears--10020--Details
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Defense Curl----40--Details
The user curls up to conceal weak spots and raise its Defense stat.
Rollout309020--Details
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Flatter--10015--Details
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Flail??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 45 70 45 90 95
Max Stats
Hindering Nature
Lv. 50 120 - 167 45 - 87 67 - 109 45 - 87 85 - 127 90 - 132
Lv. 100 230 - 324 85 - 170 130 - 215 85 - 170 166 - 251 175 - 260
Max Stats
Neutral Nature
Lv. 50 120 - 167 50 - 97 75 - 122 50 - 97 95 - 142 100 - 147
Lv. 100 230 - 324 95 - 189 145 - 239 95 - 189 185 - 279 195 - 289
Max Stats
Beneficial Nature
Lv. 50 120 - 167 55 - 106 82 - 134 55 - 106 104 - 156 110 - 161
Lv. 100 230 - 324 104 - 207 159 - 262 104 - 207 203 - 306 214 - 317

<--- #416
Vespiquen
#418
Buizel
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