#359 Absol
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Absol Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Absol Abusoru
アブソル
National: #359
Sinnoh: #209
Male :50%
Female :50%
Ability: Pressure & Super Luck
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Super Luck: Raises the critical-hit ratio of moves.
Classification Height Weight Capture Rate Base Egg Steps
Disaster Pokémon 3'11" 103.6lbs 30 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
35 2 Attack Point(s)
White 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1
Wild Hold Item Egg Groups
No Hold Item
Ground
Evolutionary Chain
Flavour Text
Diamond It senses coming disasters and appears before people only to warn them of impending danger.
Pearl
Platinum Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
HeartGold It has the ability to foretell natural disasters. Its life span is over a hundred years.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Route 120
Sapphire Route 120
Emerald Route 120
FireRed Trade from Ruby/Sapphire/Emerald/Colosseum
LeafGreen Trade from Ruby/Sapphire/Emerald/Colosseum
Colosseum Snagged from Rider Delan in Realgam Tower Colosseum
XD Trade from Ruby/Sapphire/Emerald/Colosseum
Diamond Swarm in Route 213 Details
Pearl Swarm in Route 213 Details
Platinum Mt. Coronet Top Details
HeartGold Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, The Cliff Cave, Diglett's Cave, Mt. Moon, Cerulean Cave, Rock Tunnel, Seafoam Islands, Victory Road, Tohjo Falls Details
SoulSilver Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, The Cliff Cave, Diglett's Cave, Mt. Moon, Cerulean Cave, Rock Tunnel, Seafoam Islands, Victory Road, Tohjo Falls Details
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
4Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
9Taunt--10020--
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
12Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
17Razor Wind8010010--
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
20Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
25Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
28Bite601002530
The foe is bitten with viciously sharp fangs. It may make the target flinch.
33Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
36Slash7010020--
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
41Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
44Sucker Punch801005--
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
49Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
52Night Slash7010015--
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
57Me First----20--
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
60Psycho Cut7010020--
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
65Perish Song----5--
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
Feint5010010--
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
4Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
9Taunt--10020--
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
12Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
17Razor Wind8010010--
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
20Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
25Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
28Bite601002530
The foe is bitten with viciously sharp fangs. It may make the target flinch.
33Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
36Slash7010020--
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
41Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
44Sucker Punch801005--
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
49Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
52Night Slash7010015--
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
57Me First----20--
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
60Psycho Cut7010020--
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
65Perish Song----5--
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81 X-scissor 80 100 15 --
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baton Pass----40--Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Faint Attack60--20--Details
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Double-edge12010015--Details
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Magic Coat----15--Details
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Mean Look----5--Details
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Zen Headbutt80901520Details
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Punishment??1005--Details
This attack's power increases the more the foe has powered up with stat changes.
Sucker Punch801005--Details
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Assurance5010010--Details
If the foe has already taken some damage in the same turn, this attack's power is doubled.
Me First----20--Details
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Megahorn - HGSS Only1208510--Details
Using its tough and impressive horn, the user rams into the foe with no letup.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 130 60 75 60 75
Max Stats
Hindering Nature
Lv. 50 125 - 172 121 - 163 58 - 100 72 - 114 58 - 100 72 - 114
Lv. 100 240 - 334 238 - 323 112 - 197 139 - 224 112 - 197 139 - 224
Max Stats
Neutral Nature
Lv. 50 125 - 172 135 - 182 65 - 112 80 - 127 65 - 112 80 - 127
Lv. 100 240 - 334 265 - 359 125 - 219 155 - 249 125 - 219 155 - 249
Max Stats
Beneficial Nature
Lv. 50 125 - 172 148 - 200 71 - 123 88 - 139 71 - 123 88 - 139
Lv. 100 240 - 334 291 - 394 137 - 240 170 - 273 137 - 240 170 - 273

<--- #358
Chimecho
#360
Wynaut
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