#351 Castform
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Castform Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sunny Form Rainy Form Snowy Form
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Castform Powarun
ポワルン
National: #351
Male :50%
Female :50%
Ability: Forecast
Forecast: This Pokémon’s type and figure change with the weather.
Classification Height Weight Capture Rate Base Egg Steps
Weather Pokémon 1'04" 1.8lbs 45 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 HP Point(s)
White 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Mystic Water
- 100%
Fairy
Indeterminate
Evolutionary Chain
Alternate Forms
NormalSunny FormRainy FormSnowy Form
No WeatherSunny DayRain DanceHail
These forms are obtained when a weather move is placed into effect
Flavour Text
Diamond Its appearance changes with the weather. Recently, its molecules were found to be just like water.
Pearl
Platinum
HeartGold This Pokémon can change its cells, taking different forms based on the temperature and humidity.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Obtained in Weather Research Institute
Sapphire Obtained in Weather Research Institute
Emerald Obtained in Weather Research Institute
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Trophy Garden Details
Pearl Trophy Garden Details
Platinum Trophy Garden (Daily Pokémon) Details
HeartGold Transfer from PokéWalker
SoulSilver Transfer from PokéWalker
PokéWalker Treehouse Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
10Water Gun4010025--
The foe is blasted with a forceful shot of water.
10Ember401002510
The foe is attacked with small flames. The target may also be left with a burn.
10Powder Snow401002510
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
20Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
20Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
20Hail----10--
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
30Weather Ball5010010--
An attack move that varies in power and type depending on the weather.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Future Sight809015--Details
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Psych Up----10--Details
The user hypnotizes itself into copying any stat change made by the foe.
Lucky Chant----30--Details
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Disable--8020--Details
For several turns, this move prevents the foe from using the move it last used.
Amnesia----20--Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Ominous Wind60100510Details
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 70 70 70 70 70
Max Stats
Hindering Nature
Lv. 50 130 - 177 67 - 109 67 - 109 67 - 109 67 - 109 67 - 109
Lv. 100 250 - 344 130 - 215 130 - 215 130 - 215 130 - 215 130 - 215
Max Stats
Neutral Nature
Lv. 50 130 - 177 75 - 122 75 - 122 75 - 122 75 - 122 75 - 122
Lv. 100 250 - 344 145 - 239 145 - 239 145 - 239 145 - 239 145 - 239
Max Stats
Beneficial Nature
Lv. 50 130 - 177 82 - 134 82 - 134 82 - 134 82 - 134 82 - 134
Lv. 100 250 - 344 159 - 262 159 - 262 159 - 262 159 - 262 159 - 262

<--- #350
Milotic
#352
Kecleon
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