#327 Spinda
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Spinda Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Spinda Patchiiru
パッチール
National: #327
Male :50%
Female :50%
Ability: Own Tempo & Tangled Feet
Own Tempo: The Pokémon cannot be Confused while having this ability.
Tangled Feet: Pokémon’s evasion raises one level when Confused.
Classification Height Weight Capture Rate Base Egg Steps
Spot Panda Pokémon 3'07" 11.0lbs 255 3,840
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 1 Sp. Attack Point(s)
Brown 60
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Chesto Berry
- 5%
Ground
HumanShape
Evolutionary Chain
Flavour Text
Diamond No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.
Pearl
Platinum
HeartGold The chances of two SPINDA having identical spot patterns is less than one in four billion.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Route 113
Sapphire Route 113
Emerald Route 113
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Swarm in Route 227 Details
Pearl Swarm in Route 227 Details
Platinum Route 227 - (Swarm) Details
HeartGold Sprout Tower, Bell Tower, Burnt Tower
Safari Zone (Special Items)
Details
SoulSilver Sprout Tower, Bell Tower, Burnt Tower
Safari Zone (Special Items)
Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
5Uproar5010010--
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
10Copycat----20--
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
14Faint Attack60--20--
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
19Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
23Hypnosis--7020--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
28Dizzy Punch701001020
The foe is hit with rhythmically launched punches that may also leave it confused.
32Sucker Punch801005--
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
37Teeter Dance--10020--
The user performs a wobbly dance that confuses all the Pokémon in battle.
41Psych Up----10--
The user hypnotizes itself into copying any stat change made by the foe.
46Double-edge12010015--
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
50Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
55Thrash9010020--
The user rampages and attacks for two to three turns. It then becomes confused, however.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Encore--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.
Rock Slide75901030Details
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Assist----20--Details
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Disable--8020--Details
For several turns, this move prevents the foe from using the move it last used.
Baton Pass----40--Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Wish----10--Details
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Trick--10010--Details
The user catches the foe off guard and swaps the foe's held item with its own.
Smellingsalt6010010--Details
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Role Play----10--Details
The user mimics the foe completely, copying the foe's natural ability.
Psycho Cut7010020--Details
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 60 60 60 60 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 58 - 100 58 - 100 58 - 100 58 - 100
Lv. 100 230 - 324 112 - 197 112 - 197 112 - 197 112 - 197 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 65 - 112 65 - 112 65 - 112 65 - 112
Lv. 100 230 - 324 125 - 219 125 - 219 125 - 219 125 - 219 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 71 - 123 71 - 123 71 - 123 71 - 123
Lv. 100 230 - 324 137 - 240 137 - 240 137 - 240 137 - 240 137 - 240

<--- #326
Grumpig
#328
Trapinch
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