#297 Hariyama
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Hariyama Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Hariyama Hariteyama
ハリテヤマ
National: #297
Male :75%
Female :25%
Ability: Thick Fat & Guts
Thick Fat: Fire and Ice-type moves deal 50% damage.
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Classification Height Weight Capture Rate Base Egg Steps
Arm Thrust Pokémon 7'07" 559.5lbs 200 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,640,000 Points
Fluctuating
70 2 HP Point(s)
Brown 0
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1
Wild Hold Item Egg Groups

King's Rock
- 5%
HumanShape
Evolutionary Chain
Flavour Text
Diamond It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
Pearl
Platinum
HeartGold It loves challenging others to tests of strength. It has the power to stop a train with a slap.
SoulSilver

Location
Game Location
Ruby Victory Road Floor 1 & Basement 1
Sapphire Victory Road Floor 1 & Basement 1
Emerald Victory Road Floor 1 & Basement 1
FireRed Trade from Ruby/Sapphire/Emerald/Colosseum/XD
LeafGreen Trade from Ruby/Sapphire/Emerald/Colosseum/XD
Colosseum Evolve Makuhita
XD Evolve Makuhita
Diamond Evolve from Makuhita
Pearl Evolve from Makuhita
Platinum Evolve Makuhita
HeartGold Evolve Makuhita
SoulSilver Evolve Makuhita
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Brine6510010--
If the foe's HP is down to about half, this attack will hit with double the power.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Focus Energy----30--
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Sand-attack--10015--
Sand is hurled in the foe's face, reducing its accuracy.
Arm Thrust1510020--
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
4Sand-attack--10015--
Sand is hurled in the foe's face, reducing its accuracy.
7Arm Thrust1510020--
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
10Vital Throw70--10--
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
13Fake Out4010010100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
16Whirlwind--10020--
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
19Knock Off2010020--
The user slaps down the foe's held item, preventing the item from being used during the battle.
22Smellingsalt6010010--
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
27Belly Drum----10--
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
32Force Palm601001030
The foe is attacked with a shock wave. It may also leave the target paralyzed.
37Seismic Toss??10020--
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
42Wake-up Slap6010010--
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
47Endure----10--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
52Close Combat1201005--
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
57Reversal??10015--
An all-out attack that becomes more powerful the less HP the user has.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Brine 65 100 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Faint Attack60--20--Details
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Detect----5--Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Foresight----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Helping Hand----20--Details
A move that boosts the power of the ally's attack in a Double Battle.
Cross Chop100805--Details
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Revenge6010010--Details
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Dynamicpunch100505100Details
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Counter??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Wake-up Slap6010010--Details
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Bullet Punch4010030--Details
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Feint - HGSS Only5010010--Details
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 144 120 60 40 60 50
Max Stats
Hindering Nature
Lv. 50 204 - 251 112 - 154 58 - 100 40 - 82 58 - 100 49 - 91
Lv. 100 398 - 492 220 - 305 112 - 197 76 - 161 112 - 197 94 - 179
Max Stats
Neutral Nature
Lv. 50 204 - 251 125 - 172 65 - 112 45 - 92 65 - 112 55 - 102
Lv. 100 398 - 492 245 - 339 125 - 219 85 - 179 125 - 219 105 - 199
Max Stats
Beneficial Nature
Lv. 50 204 - 251 137 - 189 71 - 123 49 - 101 71 - 123 60 - 112
Lv. 100 398 - 492 269 - 372 137 - 240 93 - 196 137 - 240 115 - 218

<--- #296
Makuhita
#298
Azurill
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