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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Miltank Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Miltank | Miltank ミルタンク |
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Ability: Thick Fat & Scrappy | ||||||||||||
Thick Fat: Fire and Ice-type moves deal 50% damage. Scrappy: A Ghost-type foe can be hit by Normal-type & Fighting-type attacks. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Milk Cow Pokémon | 3'11" | 166.4lbs | 45 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,250,000 Points Slow |
70 | 2 Defense Point(s) |
Pink | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
Moomoo Milk - 100% |
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Evolutionary Chain | |
Flavour Text | |
Diamond | It is said that kids who drink MILTANK's milk grow up to become hearty, healthy adults. |
Pearl | |
Platinum | |
HeartGold | Its milk is packed with nutrition, making it the ultimate beverage for the sick or weary. |
SoulSilver | If it is around babies, the milk it produces contains much more nutrition than usual. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from Emerald/Colosseum | ||
Sapphire | Trade from Emerald/Colosseum | ||
Emerald | Safari Zone Extention | ||
FireRed | Trade from Emerald/Colosseum | ||
LeafGreen | Trade from Emerald/Colosseum | ||
Colosseum | Snagged from Bodybuilder Jonas in Realgam Tower Colosseum | ||
XD | Trade from Emerald/Colosseum | ||
Diamond | Routes 209 & 210-South | Details | |
Pearl | Routes 209 & 210-South | Details | |
Platinum | Route 210 South (PokeRadar) | Details | |
HeartGold | Route 38, Route 39, Route 47 | Details | |
SoulSilver | Route 38, Route 39, Route 47 | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | 35 | 95 | 35 | -- | ||||
A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
3 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
5 | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
8 | Stomp | 65 | 100 | 20 | 30 | ||||
The foe is stomped with a big foot. It may also make the target flinch. | |||||||||
11 | Milk Drink | -- | -- | 10 | -- | ||||
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. | |||||||||
15 | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
19 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||
24 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||||||
29 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||
35 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
41 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |||||||||
48 | Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
55 | Wake-up Slap | 60 | 100 | 10 | -- | ||||
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM74 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM76 | Stealth Rock | -- | -- | 20 | -- | ||||
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Fire Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Iron Head | 80 | 100 | 15 | 30 | ||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Block | -- | -- | 5 | -- | ||||
The user blocks the foe's way with arms spread wide to prevent escape. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Present | ?? | 90 | 15 | -- | Details | |||
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | ||||||||
Reversal | ?? | 100 | 15 | -- | Details | |||
An all-out attack that becomes more powerful the less HP the user has. | ||||||||
Seismic Toss | ?? | 100 | 20 | -- | Details | |||
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||||||||
Endure | -- | -- | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Psych Up | -- | -- | 10 | -- | Details | |||
The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
Curse | -- | -- | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all the other types. | ||||||||
Helping Hand | -- | -- | 20 | -- | Details | |||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Sleep Talk | -- | -- | 10 | -- | Details | |||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Dizzy Punch | 70 | 100 | 10 | 20 | Details | |||
The foe is hit with rhythmically launched punches that may also leave it confused. | ||||||||
Hammer Arm | 100 | 90 | 10 | -- | Details | |||
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||||||||
Double-edge | 120 | 100 | 15 | -- | Details | |||
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | ||||||||
Punishment | ?? | 100 | 5 | -- | Details | |||
This attack's power increases the more the foe has powered up with stat changes. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 95 | 80 | 105 | 40 | 70 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 155 - 202 | 76 - 118 | 99 - 141 | 40 - 82 | 67 - 109 | 94 - 136 |
Lv. 100 | 300 - 394 | 148 - 233 | 193 - 278 | 76 - 161 | 130 - 215 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 155 - 202 | 85 - 132 | 110 - 157 | 45 - 92 | 75 - 122 | 105 - 152 |
Lv. 100 | 300 - 394 | 165 - 259 | 215 - 309 | 85 - 179 | 145 - 239 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 155 - 202 | 93 - 145 | 121 - 172 | 49 - 101 | 82 - 134 | 115 - 167 |
Lv. 100 | 300 - 394 | 181 - 284 | 236 - 339 | 93 - 196 | 159 - 262 | 225 - 328 |
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