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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Wooper Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Wooper | Upaa ウパー |
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Ability: Damp & Water Absorb | ||||||||||||
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field. Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Water Fish Pokémon | 1'04" | 18.7lbs | 255 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
70 | 1 HP Point(s) |
Blue | 120 |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *1 | *0 | *4 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||||
No Hold Item |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | It lives in cold water, half burying itself in mud at the bottom to sleep. |
Pearl | When the temperature cools in the evening, they emerge from water to seek food along the shore. |
Platinum | When walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating. |
HeartGold | This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside. |
SoulSilver | When it walks around on the ground, it coats its body with a slimy, poisonous film. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from Emerald/FireRed/XD | ||
Sapphire | Trade from Emerald/FireRed/XD | ||
Emerald | Safari Zone Extention (Surf) | ||
FireRed | Four Island, Icefall Cave Entrance & Ruin Valley (Surf), Ruin Valley | ||
LeafGreen | Trade from Emerald/FireRed/XD | ||
Colosseum | Trade from Emerald/FireRed/XD | ||
XD | Oasis PokéSpot | ||
Diamond | Route 212-South, Safari Game | Details | |
Pearl | Route 212-South, Safari Game | Details | |
Platinum | Great Marsh | Details | |
HeartGold |
Route 32, Ruins of Alph, Union Cave, Cliff's Edge Gate, The Cliff Cave Safari Zone |
Details | |
SoulSilver |
Route 32, Ruins of Alph, Union Cave, Cliff's Edge Gate, The Cliff Cave Safari Zone |
Details | |
PokéWalker | Beautiful Beach | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Water Gun | 40 | 100 | 25 | -- | ||||
The foe is blasted with a forceful shot of water. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||
5 | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |||||||||
9 | Mud Shot | 55 | 95 | 15 | 100 | ||||
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. | |||||||||
15 | Slam | 80 | 75 | 20 | -- | ||||
The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
19 | Mud Bomb | 65 | 85 | 10 | 30 | ||||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |||||||||
23 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
29 | Yawn | -- | -- | 10 | -- | ||||
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |||||||||
33 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
37 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
43 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
43 | Haze | -- | -- | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
47 | Muddy Water | 95 | 85 | 10 | 30 | ||||
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Ancientpower | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Body Slam | 85 | 100 | 15 | 30 | Details | |||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||||||||
Ancientpower | 60 | 100 | 5 | 10 | Details | |||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
Safeguard | -- | -- | 25 | -- | Details | |||
The user creates a protective field that prevents status problems for five turns. | ||||||||
Curse | -- | -- | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all the other types. | ||||||||
Mud Sport | -- | -- | 15 | -- | Details | |||
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | ||||||||
Stockpile | -- | -- | 20 | -- | Details | |||
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | ||||||||
Swallow | -- | -- | 10 | -- | Details | |||
The power stored using the move Stockpile is absorbed by the user to heal its HP. | ||||||||
Spit Up | ?? | 100 | 10 | -- | Details | |||
The power stored using the move Stockpile is released at once in an attack. | ||||||||
Counter | ?? | 100 | 20 | -- | Details | |||
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Encore | -- | 100 | 5 | -- | Details | |||
The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||||
Double Kick | 30 | 100 | 30 | -- | Details | |||
The foe is quickly kicked twice in succession using both feet. | ||||||||
Recover - HGSS Only | -- | -- | 10 | -- | Details | |||
A self-healing move. The user restores its own HP by up to half of its max HP. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 55 | 45 | 45 | 25 | 25 | 15 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 45 - 87 | 45 - 87 | 27 - 69 | 27 - 69 | 18 - 60 |
Lv. 100 | 220 - 314 | 85 - 170 | 85 - 170 | 49 - 134 | 49 - 134 | 31 - 116 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 50 - 97 | 50 - 97 | 30 - 77 | 30 - 77 | 20 - 67 |
Lv. 100 | 220 - 314 | 95 - 189 | 95 - 189 | 55 - 149 | 55 - 149 | 35 - 129 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 55 - 106 | 55 - 106 | 33 - 84 | 33 - 84 | 22 - 73 |
Lv. 100 | 220 - 314 | 104 - 207 | 104 - 207 | 60 - 163 | 60 - 163 | 38 - 141 |
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