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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Togepi Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
Togepi | Togepii トゲピー |
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Ability: Hustle & Serene Grace | ||||||||||||||
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%. Serene Grace: The chances of a move having an effect doubles. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Spike Ball Pokémon | 1'00" | 3.3lbs | 190 | 2,560 | ||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
800,000 Points Fast |
70 | 1 Sp. Defense Point(s) |
White | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups |
No Hold Item | Togepi cannot breed |
Evolutionary Chain | |||||
Flavour Text | |
Diamond | Its shell is said to be stuffed with happiness that it shares with kindhearted people. |
Pearl | |
Platinum | It transforms the kindness and joy of others into happiness, which it stores in its shell. |
HeartGold | The shell seems to be filled with joy. It is said that it will share good luck when treated kindly. |
SoulSilver | A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen/XD | ||
Sapphire | Trade from FireRed/LeafGreen/XD | ||
Emerald | Trade from FireRed/LeafGreen/XD | ||
FireRed | Egg Obtained on Water Path | ||
LeafGreen | Egg Obtained on Water Path | ||
Colosseum | Trade from FireRed/LeafGreen/XD | ||
XD | Recieved from Hordel | ||
Diamond | Route 230 | Details | |
Pearl | Route 230 | Details | |
Platinum | Hatch from Egg given by Cynthia, Route 230 (PokeRadar) | Details | |
HeartGold | Receive from Elm's Aide | ||
SoulSilver | Receive from Elm's Aide | ||
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
— | Charm | -- | 100 | 20 | -- | ||||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
6 | Metronome | -- | -- | 10 | -- | ||||
The user waggles a finger and stimulates the brain into randomly using nearly any move. | |||||||||
10 | Sweet Kiss | -- | 75 | 10 | -- | ||||
The user kisses the foe with a sweet, angelic cuteness that causes confusion. | |||||||||
15 | Yawn | -- | -- | 10 | -- | ||||
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |||||||||
19 | Encore | -- | 100 | 5 | -- | ||||
The user compels the foe to keep using only the move it last used for three to seven turns. | |||||||||
24 | Follow Me | -- | -- | 20 | -- | ||||
The user draws attention to itself, making all foes take aim only at the user. | |||||||||
28 | Wish | -- | -- | 10 | -- | ||||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | |||||||||
33 | Ancientpower | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
37 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
42 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
46 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
51 | Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Uproar | 50 | 100 | 10 | -- | ||||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
Ancientpower | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
Endeavor | ?? | 100 | 5 | -- | ||||
An attack move that cuts down the foe's HP to equal the user's HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Present | ?? | 90 | 15 | -- | Details | |||
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | ||||||||
Mirror Move | -- | -- | 20 | -- | Details | |||
The user counters the foe by mimicking the move last used by the foe. | ||||||||
Peck | 35 | 100 | 35 | -- | Details | |||
The foe is jabbed with a sharply pointed beak or horn. | ||||||||
Foresight | -- | -- | 40 | -- | Details | |||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||||||||
Future Sight | 80 | 90 | 15 | -- | Details | |||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | ||||||||
Substitute | -- | -- | 10 | -- | Details | |||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Psych Up | -- | -- | 10 | -- | Details | |||
The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
Nasty Plot | -- | -- | 20 | -- | Details | |||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | ||||||||
Psycho Shift | -- | 90 | 10 | -- | Details | |||
Using its psychic power of suggestion, the user transfers its status problems to the target. | ||||||||
Lucky Chant | -- | -- | 30 | -- | Details | |||
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | ||||||||
Extrasensory - HGSS Only | 80 | 100 | 30 | 10 | Details | |||
The user attacks with an odd, unseeable power. It may also make the foe flinch. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 35 | 20 | 65 | 40 | 65 | 20 | |
Max Stats Hindering Nature |
Lv. 50 | 95 - 142 | 22 - 64 | 63 - 105 | 40 - 82 | 63 - 105 | 22 - 64 |
Lv. 100 | 180 - 274 | 40 - 125 | 121 - 206 | 76 - 161 | 121 - 206 | 40 - 125 | |
Max Stats Neutral Nature |
Lv. 50 | 95 - 142 | 25 - 72 | 70 - 117 | 45 - 92 | 70 - 117 | 25 - 72 |
Lv. 100 | 180 - 274 | 45 - 139 | 135 - 229 | 85 - 179 | 135 - 229 | 45 - 139 | |
Max Stats Beneficial Nature |
Lv. 50 | 95 - 142 | 27 - 79 | 77 - 128 | 49 - 101 | 77 - 128 | 27 - 79 |
Lv. 100 | 180 - 274 | 49 - 152 | 148 - 251 | 93 - 196 | 148 - 251 | 49 - 152 |
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