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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Sentret Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Sentret | Otachi オタチ |
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Ability: Run Away & Keen Eye | ||||||||||||
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. Keen Eye: Opponent cannot lower this Pokémon’s accuracy. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Scout Pokémon | 2'07" | 13.2lbs | 255 | 3,840 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
70 | 1 Attack Point(s) |
Brown | 120 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
Oran Berry - 5% |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | It has a very nervous nature. It stands up high on its tail so it can scan wide areas. |
Pearl | |
Platinum | |
HeartGold | A very cautious Pokémon, it raises itself up using its tail to get a better view of its surroundings. |
SoulSilver | It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen | ||
Sapphire | Trade from FireRed/LeafGreen | ||
Emerald | Trade from FireRed/LeafGreen | ||
FireRed | Canyon Entrance, Five Isle Meadow, Water Path | ||
LeafGreen | Canyon Entrance, Five Isle Meadow, Water Path | ||
Colosseum | Trade from FireRed/LeafGreen | ||
XD | Trade from FireRed/LeafGreen | ||
Diamond | Route 202 | Details | |
Pearl | Route 202 | Details | |
Platinum | Route 202 (PokeRadar) | Details | |
HeartGold |
Route 1, Route 29 Safari Zone |
Details | |
SoulSilver |
Route 1, Route 29 Safari Zone |
Details | |
PokéWalker | Refreshing Field, Suburban Area | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the foe to inflict damage. | |||||||||
— | Foresight | -- | -- | 40 | -- | ||||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||
4 | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
7 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
13 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The foe is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
16 | Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | |||||||||
19 | Follow Me | -- | -- | 20 | -- | ||||
The user draws attention to itself, making all foes take aim only at the user. | |||||||||
25 | Slam | 80 | 75 | 20 | -- | ||||
The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
28 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
31 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |||||||||
36 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
39 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
42 | Me First | -- | -- | 20 | -- | ||||
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | |||||||||
47 | Hyper Voice | 90 | 100 | 10 | -- | ||||
The user lets loose a horribly echoing shout with the power to inflict damage. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM65 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM89 | U-turn | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Fire Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
Fury Cutter | 10 | 95 | 20 | -- | ||||
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Uproar | 50 | 100 | 10 | -- | ||||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Super Fang | ?? | 90 | 10 | -- | ||||
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Double-edge | 120 | 100 | 15 | -- | Details | |||
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | ||||||||
Pursuit | 40 | 100 | 20 | -- | Details | |||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | ||||||||
Slash | 70 | 100 | 20 | -- | Details | |||
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | ||||||||
Focus Energy | -- | -- | 30 | -- | Details | |||
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | ||||||||
Reversal | ?? | 100 | 15 | -- | Details | |||
An all-out attack that becomes more powerful the less HP the user has. | ||||||||
Substitute | -- | -- | 10 | -- | Details | |||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Trick | -- | 100 | 10 | -- | Details | |||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Assist | -- | -- | 20 | -- | Details | |||
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | ||||||||
Last Resort | 130 | 100 | 5 | -- | Details | |||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Charm | -- | 100 | 20 | -- | Details | |||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | ||||||||
Covet | 40 | 100 | 40 | -- | Details | |||
The user endearingly approaches the foe, then steals the item the foe is holding. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 35 | 46 | 34 | 35 | 45 | 20 | |
Max Stats Hindering Nature |
Lv. 50 | 95 - 142 | 45 - 88 | 35 - 77 | 36 - 78 | 45 - 87 | 22 - 64 |
Lv. 100 | 180 - 274 | 87 - 171 | 65 - 150 | 67 - 152 | 85 - 170 | 40 - 125 | |
Max Stats Neutral Nature |
Lv. 50 | 95 - 142 | 51 - 98 | 39 - 86 | 40 - 87 | 50 - 97 | 25 - 72 |
Lv. 100 | 180 - 274 | 97 - 191 | 73 - 167 | 75 - 169 | 95 - 189 | 45 - 139 | |
Max Stats Beneficial Nature |
Lv. 50 | 95 - 142 | 56 - 107 | 42 - 94 | 44 - 95 | 55 - 106 | 27 - 79 |
Lv. 100 | 180 - 274 | 106 - 210 | 80 - 183 | 82 - 185 | 104 - 207 | 49 - 152 |
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