|
General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Chansey Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Images | ||||||||||||||||||
|
Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
Chansey | Lucky ラッキー |
|
|
|||||||||||
Ability: Natural Cure & Serene Grace | ||||||||||||||
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. Serene Grace: The chances of a move having an effect doubles. |
||||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Egg Pokémon | 3'07" | 76.3lbs | 30 | 10,240 | ||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
800,000 Points Fast |
140 | 2 HP Point(s) |
Pink | 90 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
|
|
Evolutionary Chain | |||||||
|
Flavour Text | |
Diamond | It is said to deliver happiness. Being compassionate, it shares its eggs with injured people. |
Pearl | It lays several eggs a day and won't share them with those who have evil in their hearts. |
Platinum | A kindly Pokémon that lays highly nutritious eggs and shares them with injured Pokémon or people. |
HeartGold | It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away. |
SoulSilver | Being few in number and difficult to capture, it is said to bring happiness to the Trainer who catches it. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen/XD | ||
Sapphire | Trade from FireRed/LeafGreen/XD | ||
Emerald | Trade from FireRed/LeafGreen/XD | ||
FireRed | Safari Zone Areas 2 & Center | ||
LeafGreen | Safari Zone Areas 2 & Center | ||
Colosseum | Trade from FireRed/LeafGreen/XD | ||
XD | Snagged from Cipher Peon Leden in Citadark Isle | ||
Diamond |
Routes 209 & 210-South Trophy Garden |
Details | |
Pearl |
Routes 209 & 210-South Trophy Garden |
Details | |
Platinum | Route 209, Route 210 South, Trophy Garden (Daily Pokémon) | Details | |
HeartGold |
Route 13, Route 14, Route 15 Safari Zone (Special Items) |
Details | |
SoulSilver |
Route 13, Route 14, Route 15 Safari Zone (Special Items) |
Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Pound | 40 | 100 | 35 | -- | ||||
The foe is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
5 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||
9 | Refresh | -- | -- | 20 | -- | ||||
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||
12 | Softboiled | -- | -- | 10 | -- | ||||
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. | |||||||||
16 | Doubleslap | 15 | 85 | 10 | -- | ||||
The foe is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
20 | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller. The user's evasion stat is boosted. | |||||||||
23 | Sing | -- | 55 | 15 | -- | ||||
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | |||||||||
27 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
31 | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
34 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
38 | Egg Bomb | 100 | 75 | 10 | -- | ||||
A large egg is hurled with maximum force at the foe to inflict damage. | |||||||||
42 | Healing Wish | -- | -- | 10 | -- | ||||
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |||||||||
46 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM49 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM60 | Drain Punch | 60 | 100 | 5 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM67 | Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM76 | Stealth Rock | -- | -- | 20 | -- | ||||
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
HM08 | Rock Climb | 90 | 85 | 20 | 20 | ||||
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Fire Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Endeavor | ?? | 100 | 5 | -- | ||||
An attack move that cuts down the foe's HP to equal the user's HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Gravity | -- | -- | 5 | -- | ||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||||||
Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Present | ?? | 90 | 15 | -- | Details | |||
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | ||||||||
Metronome | -- | -- | 10 | -- | Details | |||
The user waggles a finger and stimulates the brain into randomly using nearly any move. | ||||||||
Heal Bell | -- | -- | 5 | -- | Details | |||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Aromatherapy | -- | -- | 5 | -- | Details | |||
The user releases a soothing scent that heals all status problems affecting the user's party. | ||||||||
Substitute | -- | -- | 10 | -- | Details | |||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Counter | ?? | 100 | 20 | -- | Details | |||
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Helping Hand | -- | -- | 20 | -- | Details | |||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Gravity | -- | -- | 5 | -- | Details | |||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||||||
Mud Bomb - HGSS Only | 65 | 85 | 10 | 30 | Details | |||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
Pre-Evolution Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
---|---|---|---|---|---|---|---|---|---|
Charm | -- | 100 | 20 | -- |
| ||||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
Copycat | -- | -- | 20 | -- |
| ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
Sweet Kiss | -- | 75 | 10 | -- |
| ||||
The user kisses the foe with a sweet, angelic cuteness that causes confusion. | |||||||||
Uproar | 50 | 100 | 10 | -- |
| ||||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||
Last Resort | 130 | 100 | 5 | -- | |||||
This move can be used only after the user has used all the other moves it knows in the battle. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 250 | 5 | 5 | 35 | 105 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 310 - 357 | 9 - 51 | 9 - 51 | 36 - 78 | 99 - 141 | 49 - 91 |
Lv. 100 | 610 - 704 | 13 - 98 | 13 - 98 | 67 - 152 | 193 - 278 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 310 - 357 | 10 - 57 | 10 - 57 | 40 - 87 | 110 - 157 | 55 - 102 |
Lv. 100 | 610 - 704 | 15 - 109 | 15 - 109 | 75 - 169 | 215 - 309 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 310 - 357 | 11 - 62 | 11 - 62 | 44 - 95 | 121 - 172 | 60 - 112 |
Lv. 100 | 610 - 704 | 16 - 119 | 16 - 119 | 82 - 185 | 236 - 339 | 115 - 218 |
|
|