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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Bellsprout Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Bellsprout | Madatsubomi マダツボミ |
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Ability: Chlorophyll | ||||||||||||
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies. | ||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Flower Pokémon | 2'04" | 8.8lbs | 255 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,059,860 Points Medium Slow |
70 | 1 Attack Point(s) |
Green | 90 |
Damage Taken | ||||||||||||||||
*1 | *2 | *0.5 | *0.5 | *0.25 | *2 | *0.5 | *1 | *1 | *2 | *2 | *1 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
No Hold Item |
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Evolutionary Chain | |||||
Flavour Text | |
Diamond | It prefers hot and humid environments. It is quick at capturing prey with its vines. |
Pearl | |
Platinum | |
HeartGold | Even though its body is extremely skinny, it is blindingly fast when catching its prey. |
SoulSilver | It plants its feet deep underground to replenish water. It can't escape its enemy while it's rooted. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from LeafGreen | ||
Sapphire | Trade from LeafGreen | ||
Emerald | Trade from LeafGreen | ||
FireRed | Trade from LeafGreen | ||
LeafGreen | Routes 5, 6, 7, 12, 13, 14, 15, 24, 25, Berry Forest, Bond Bridge, Cape Brink, Water Path | ||
Colosseum | Trade from LeafGreen | ||
XD | Trade from LeafGreen | ||
Diamond | Routes 229 & 230 | Details | |
Pearl | Routes 229 & 230 | Details | |
Platinum | Route 224, Route 230 | Details | |
HeartGold |
Route 5, Route 6, Route 24, Route 25, Route 31, Route 32, Route 44 Safari Zone |
Details | |
SoulSilver |
Route 5, Route 6, Route 24, Route 25, Route 31, Route 32, Route 44 Safari Zone |
Details | |
PokéWalker | Noisy Forest | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Vine Whip | 35 | 100 | 15 | -- | ||||
The foe is struck with slender, whiplike vines to inflict damage. | |||||||||
7 | Growth | -- | -- | 40 | -- | ||||
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |||||||||
11 | Wrap | 15 | 85 | 20 | -- | ||||
A long body or vines are used to wrap and squeeze the foe for two to five turns. | |||||||||
13 | Sleep Powder | -- | 75 | 15 | -- | ||||
The user scatters a big cloud of sleep- inducing dust around the foe. | |||||||||
15 | Poisonpowder | -- | 75 | 35 | -- | ||||
A cloud of poisonous dust is scattered on the foe. It may poison the target. | |||||||||
17 | Stun Spore | -- | 75 | 30 | -- | ||||
The user scatters a cloud of paralyzing powder. It may paralyze the target. | |||||||||
23 | Acid | 40 | 100 | 30 | 10 | ||||
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. | |||||||||
27 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
29 | Sweet Scent | -- | 100 | 20 | -- | ||||
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||
35 | Gastro Acid | -- | 100 | 10 | -- | ||||
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. | |||||||||
39 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. | |||||||||
41 | Slam | 80 | 75 | 20 | -- | ||||
The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
47 | Wring Out | ?? | 100 | 5 | -- | ||||
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM09 | Bullet Seed | 10 | 100 | 30 | -- | ||||
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM19 | Giga Drain | 60 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM53 | Energy Ball | 80 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Gastro Acid | -- | 100 | 10 | -- | ||||
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. | ||||||||
Seed Bomb | 80 | 100 | 15 | -- | ||||
The user slams a barrage of hard- shelled seeds down on the foe from above. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Worry Seed | -- | 100 | 10 | -- | ||||
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Swords Dance | -- | -- | 30 | -- | Details | |||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | ||||||||
Encore | -- | 100 | 5 | -- | Details | |||
The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||||
Reflect | -- | -- | 20 | -- | Details | |||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||||
Synthesis | -- | -- | 5 | -- | Details | |||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Leech Life | 20 | 100 | 15 | -- | Details | |||
A blood-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||||
Ingrain | -- | -- | 20 | -- | Details | |||
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. | ||||||||
Magical Leaf | 60 | -- | 20 | -- | Details | |||
The user scatters curious leaves that chase the foe. This attack will not miss. | ||||||||
Worry Seed | -- | 100 | 10 | -- | Details | |||
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | ||||||||
Tickle | -- | 100 | 20 | -- | Details | |||
The user tickles the foe into laughing, reducing its Attack and Defense stats. | ||||||||
Weather Ball - HGSS Only | 50 | 100 | 10 | -- | Details | |||
An attack move that varies in power and type depending on the weather. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 75 | 35 | 70 | 30 | 40 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 72 - 114 | 36 - 78 | 67 - 109 | 31 - 73 | 40 - 82 |
Lv. 100 | 210 - 304 | 139 - 224 | 67 - 152 | 130 - 215 | 58 - 143 | 76 - 161 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 80 - 127 | 40 - 87 | 75 - 122 | 35 - 82 | 45 - 92 |
Lv. 100 | 210 - 304 | 155 - 249 | 75 - 169 | 145 - 239 | 65 - 159 | 85 - 179 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 88 - 139 | 44 - 95 | 82 - 134 | 38 - 90 | 49 - 101 |
Lv. 100 | 210 - 304 | 170 - 273 | 82 - 185 | 159 - 262 | 71 - 174 | 93 - 196 |
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