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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||||||||||
Rotom |
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Rotom is Genderless |
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Abilities: Levitate | ||||||||||||||||||||||||||||||
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. | ||||||||||||||||||||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||||||||||
Plasma Pokémon | 1’00” 0.3m |
0.7lbs 0.3kg |
45 | 5,120 | ||||||||||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||||||||||
1,000,000 Points Medium Fast |
70 | 1 Speed Point(s) 1 Sp. Attack Point(s) |
0 | Level 10 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |
Alternate Forms | |||||||||||||
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Locations | ||
Black | Trade for Ditto in Route 15 | |
White | Trade for Ditto in Route 15 | |
Black 2 | Trade in Route 15 | |
White 2 | Trade in Route 15 | |
Dream World | Spooky Manor - Over 5,000 Dream Points | Details |
Dream Radar | After Capturing Landorus | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | Its electric-like body can enter some kinds of machines and take control in order to make mischief. | |
White | ||
Black 2 | ||
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | |||||||||
— | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
— | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
— | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
8 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |||||||||
15 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
22 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
29 | Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
36 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
43 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
50 | Hex | 50 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
57 | Charge | -- | -- | 20 | -- | ||||
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |||||||||
64 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM19 | Telekinesis | -- | -- | 15 | -- | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | -- | ||||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM61 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dark Pulse | 80 | 100 | 15 | -- | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||||||||
Electroweb | 55 | 95 | 15 | -- | ||||
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | ||||||||
Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | Frost Rotom Only | |||||||
Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | Wash Rotom Only | |||||||
Overheat | 140 | 90 | 5 | -- | ||||
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | Heat Rotom Only | |||||||
Leaf Storm | 140 | 90 | 5 | -- | ||||
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | Mow Rotom Only | |||||||
Air Slash | 75 | 95 | 20 | -- | ||||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | Fan Rotom Only | |||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | Dream World |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Sucker Punch | 80 | 100 | 5 | -- | Move Tutor - PtHGSS | ||||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
Swift | 60 | -- | 20 | -- | Move Tutor - PtHGSS | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
Mud-slap | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 50 | 77 | 95 | 77 | 91 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 49 - 91 | 73 - 116 | 90 - 132 | 73 - 116 | 86 - 128 |
Lv. 100 | 210 - 304 | 94 - 179 | 143 - 227 | 175 - 260 | 143 - 227 | 168 - 252 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 55 - 102 | 82 - 129 | 100 - 147 | 82 - 129 | 96 - 143 |
Lv. 100 | 210 - 304 | 105 - 199 | 159 - 253 | 195 - 289 | 159 - 253 | 187 - 281 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 60 - 112 | 90 - 141 | 110 - 161 | 90 - 141 | 105 - 157 |
Lv. 100 | 210 - 304 | 115 - 218 | 174 - 278 | 214 - 317 | 174 - 278 | 205 - 309 |
Stats - Alternate Forms | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 65 | 107 | 105 | 107 | 86 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 63 - 105 | 100 - 143 | 99 - 141 | 100 - 143 | 81 - 124 |
Lv. 100 | 210 - 304 | 121 - 206 | 197 - 281 | 193 - 278 | 197 - 281 | 159 - 243 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 70 - 117 | 112 - 159 | 110 - 157 | 112 - 159 | 91 - 138 |
Lv. 100 | 210 - 304 | 135 - 229 | 219 - 313 | 215 - 309 | 219 - 313 | 177 - 271 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 77 - 128 | 123 - 174 | 121 - 172 | 123 - 174 | 100 - 151 |
Lv. 100 | 210 - 304 | 148 - 251 | 240 - 344 | 236 - 339 | 240 - 344 | 194 - 298 |
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