#479 Rotom
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Rotom
Japan: Rotomu
ロトム
French: Motisma
German: Rotom
Korean: 로토무
National: #479
BW Unova: #---
B2W2 Unova: #---
Rotom is Genderless
Rotom
Frost Rotom
Heat Rotom
Mow Rotom
Fan Rotom
Wash Rotom
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
Plasma Pokémon 1’00”
0.3m
0.7lbs
0.3kg
45 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
1 Sp. Attack Point(s)
0 Level 10
Damage Taken
*0 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *0.5 *1 *0.5 *1 *2 *1 *2 *0.5
Damage Taken Heat Rotom
*1 *0.5 *2 *0.5 *0.5 *0.5 *1 *1 *4 *0.5 *1 *0.5 *2 *1 *1 *1 *0.25
Damage Taken Wash Rotom
*1 *0.5 *0.5 *1 *2 *0.5 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.25
Damage Taken Frost Rotom
*1 *2 *1 *0.5 *1 *0.5 *2 *1 *2 *0.5 *1 *1 *2 *1 *1 *1 *1
Damage Taken Fan Rotom
*1 *1 *1 *1 *0.5 *2 *0.5 *1 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *0.5
Damage Taken Mow Rotom
*1 *2 *0.5 *0.25 *0.5 *2 *1 *2 *1 *1 *1 *2 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Amorphous
Evolutionary Chain
Alternate Forms
RotomFan RotomFrost RotomHeat RotomMow RotomWash Rotom
Rotom changes form by interacting with various appliances in the warehouse within the Department Store on Route 9
Locations
Black Trade for Ditto in Route 15
White Trade for Ditto in Route 15
Black 2 Trade in Route 15
White 2 Trade in Route 15
Dream World Spooky Manor - Over 5,000 Dream Points Details
Dream Radar After Capturing Landorus Details
Trainer Locations  Details

Flavor Text
Black Its electric-like body can enter some kinds of machines and take control in order to make mischief.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
8 Uproar 90 100 10 --
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
15 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
22 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
29 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
36 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
43 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
50 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
57 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
64 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Electroweb559515--
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Blizzard12070510
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.Frost Rotom Only
Hydro Pump120805--
The target is blasted by a huge volume of water launched under great pressure.Wash Rotom Only
Overheat140905--
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.Heat Rotom Only
Leaf Storm140905--
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.Mow Rotom Only
Air Slash759520--
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.Fan Rotom Only
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 50 77 95 77 91
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 73 - 116 90 - 132 73 - 116 86 - 128
Lv. 100 210 - 304 94 - 179 143 - 227 175 - 260 143 - 227 168 - 252
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 82 - 129 100 - 147 82 - 129 96 - 143
Lv. 100 210 - 304 105 - 199 159 - 253 195 - 289 159 - 253 187 - 281
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 90 - 141 110 - 161 90 - 141 105 - 157
Lv. 100 210 - 304 115 - 218 174 - 278 214 - 317 174 - 278 205 - 309
Stats - Alternate Forms
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 65 107 105 107 86
Max Stats
Hindering Nature
Lv. 50 110 - 157 63 - 105 100 - 143 99 - 141 100 - 143 81 - 124
Lv. 100 210 - 304 121 - 206 197 - 281 193 - 278 197 - 281 159 - 243
Max Stats
Neutral Nature
Lv. 50 110 - 157 70 - 117 112 - 159 110 - 157 112 - 159 91 - 138
Lv. 100 210 - 304 135 - 229 219 - 313 215 - 309 219 - 313 177 - 271
Max Stats
Beneficial Nature
Lv. 50 110 - 157 77 - 128 123 - 174 121 - 172 123 - 174 100 - 151
Lv. 100 210 - 304 148 - 251 240 - 344 236 - 339 240 - 344 194 - 298

<--- #478
Froslass
#480
Uxie
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