#367 Huntail
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Huntail
Japan: Hanteeru
ハンテール
French: Serpang
German: Aalabyss
Korean: 헌테일
National: #367
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Swift Swim - Water Veil (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hidden Ability (Available):
Water Veil: This Pokémon cannot be BURN condition while having this ability.
Classification Height Weight Capture Rate Base Egg Steps
Deep Sea Pokémon 5’07”
1.7m
59.5lbs
27kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
600,000 Points
Erratic
70 1 Attack Point(s)
1 Defense Point(s)
41 Level 10
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Deep Sea Tooth
- 5%
Water 1
Evolutionary Chain
Locations - In-Depth Details
Black Route 4 (Fish)Details
White Evolve Clamperl
Black 2 Route 4Details
White 2 Evolve Clamperl
Trainer Locations  Details

Flavor Text
Black It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
6 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
10 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
15 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
19 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
24 Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
28 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
33 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
37 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
42 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
46 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Barrier -- -- 30 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Muddy Water 95 85 10 -- Details
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Brine 65 100 10 -- Details
If the target's HP is down to about half, this attack will hit with double the power.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Clamp 35 85 15 100
Lv. 1
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Water Gun 40 100 25 --
Lv. 1
The target is blasted with a forceful shot of water.
Iron Defense -- -- 15 --
Lv. 1
The user hardens its body's surface like iron, sharply raising its Defense stat.
Shell Smash -- -- 15 --
Lv. 51
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 104 105 94 75 52
Max Stats
Hindering Nature
Lv. 50 115 - 162 98 - 140 99 - 141 89 - 131 72 - 114 51 - 93
Lv. 100 220 - 314 191 - 276 193 - 278 173 - 258 139 - 224 98 - 182
Max Stats
Neutral Nature
Lv. 50 115 - 162 109 - 156 110 - 157 99 - 146 80 - 127 57 - 104
Lv. 100 220 - 314 213 - 307 215 - 309 193 - 287 155 - 249 109 - 203
Max Stats
Beneficial Nature
Lv. 50 115 - 162 119 - 171 121 - 172 108 - 160 88 - 139 62 - 114
Lv. 100 220 - 314 234 - 337 236 - 339 212 - 315 170 - 273 119 - 223

<--- #366
Clamperl
#368
Gorebyss
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