Black/White/Black 2/White 2 Level Up |
|
— |
Crunch |
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80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
— |
Powder Snow |
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40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
— |
Growl |
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-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Water Gun |
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40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Encore |
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-- |
100 |
5 |
-- |
The user compels the target to keep using only the move it last used for three turns. |
7 |
Encore |
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-- |
100 |
5 |
-- |
The user compels the target to keep using only the move it last used for three turns. |
13 |
Ice Ball |
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30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
19 |
Body Slam |
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85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
25 |
Aurora Beam |
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65 |
100 |
20 |
-- |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
31 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
32 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
39 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
39 |
Snore |
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40 |
100 |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
44 |
Ice Fang |
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65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
52 |
Blizzard |
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120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
65 |
Sheer Cold |
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?? |
30 |
5 |
-- |
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |
TM & HM Attacks |
|
TM05 |
Roar |
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-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
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50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
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40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM78 |
Bulldoze |
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60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM79 |
Frost Breath |
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40 |
90 |
10 |
100 |
The user blows a cold breath on the target. This attack always results in a critical hit. |
TM80 |
Rock Slide |
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 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM03 |
Surf |
 |
 |
95 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM06 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
Stockpile |
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-- |
-- |
20 |
-- |
Details |
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
Swallow |
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-- |
-- |
10 |
-- |
Details |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Spit Up |
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?? |
100 |
10 |
-- |
Details |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
Yawn |
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-- |
-- |
10 |
-- |
Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Curse |
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-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Fissure |
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?? |
30 |
5 |
-- |
Details |
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
Signal Beam |
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75 |
100 |
15 |
10 |
Details |
The user attacks with a sinister beam of light. It may also confuse the target. |
Aqua Ring |
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-- |
-- |
20 |
-- |
Details |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
Rollout |
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30 |
90 |
20 |
-- |
Details |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Sleep Talk |
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-- |
-- |
10 |
-- |
Details |
While it is asleep, the user randomly uses one of the moves it knows. |
Water Pulse |
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60 |
100 |
20 |
20 |
Details |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Gen III & IV Only Moves (Details) |
|
Secret Power |
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70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Brine |
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65 |
100 |
10 |
-- |
Gen IV TM55 |
If the target's HP is down to about half, this attack will hit with double the power. |
Endure |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Avalanche |
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60 |
100 |
10 |
-- |
Gen IV TM72 |
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Whirlpool |
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35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Fury Cutter |
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20 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
Mud-slap |
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20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
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70 |
100 |
15 |
-- |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Defense Curl |
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-- |
-- |
40 |
-- |
Move Tutor - Emerald |
The user curls up to conceal weak spots and raise its Defense stat. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |