Name |
Other Names |
No. |
Gender Ratio |
Type |
Vaporeon |
Japan: | Showers シャワーズ |
French: | Aquali |
German: | Aquana |
Korean: | 샤미드 |
|
National: | #134 |
BW Unova: | #--- |
B2W2 Unova: | #092 |
|
Male ♂: | 87.5% | Female ♀: | 12.5% |
|
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Abilities: Water Absorb - Hydration (Hidden Ability) |
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Hidden Ability (Available): Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Bubble Jet Pokémon |
3’03”
1m |
63.9lbs
29kg |
45 |
8,960 |
Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
2 HP Point(s)
|
93 |
Level 10 |
Black/White Level Up |
|
— |
Tail Whip |
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-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— |
Tackle |
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50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Helping Hand |
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-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
8 |
Sand-attack |
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 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
15 |
Water Gun |
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40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
22 |
Quick Attack |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
29 |
Bite |
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60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
36 |
Aurora Beam |
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65 |
100 |
20 |
-- |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
43 |
Aqua Ring |
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 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
50 |
Last Resort |
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140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
57 |
Haze |
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 |
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
64 |
Acid Armor |
 |
 |
-- |
-- |
40 |
-- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
71 |
Hydro Pump |
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120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
78 |
Muddy Water |
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95 |
85 |
10 |
-- |
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
Black 2/White 2 Level Up |
|
— |
Helping Hand |
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-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
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50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Water Gun |
 |
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40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
13 |
Quick Attack |
 |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Water Pulse |
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60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
21 |
Aurora Beam |
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65 |
100 |
20 |
-- |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
25 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
29 |
Acid Armor |
 |
 |
-- |
-- |
40 |
-- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
33 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
37 |
Muddy Water |
 |
 |
95 |
85 |
10 |
-- |
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
41 |
Last Resort |
 |
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140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Hydro Pump |
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120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks |
|
TM05 |
Roar |
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 |
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
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40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM55 |
Scald |
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80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM67 |
Retaliate |
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70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 |
Giga Impact |
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 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM83 |
Work Up |
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-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
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 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
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40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM03 |
Surf |
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95 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
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80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM05 |
Waterfall |
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80 |
100 |
15 |
-- |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM06 |
Dive |
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80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Charm |
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-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
Flail |
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?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Endure |
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-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Curse |
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-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Tickle |
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-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Wish |
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 |
-- |
-- |
10 |
-- |
Details |
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Yawn |
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-- |
-- |
10 |
-- |
Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Fake Tears |
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 |
-- |
100 |
20 |
-- |
Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Covet |
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60 |
100 |
40 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Detect |
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 |
-- |
-- |
5 |
-- |
Details |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Natural Gift |
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?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Stored Power |
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20 |
100 |
10 |
-- |
Details |
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
Synchronoise |
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70 |
100 |
15 |
-- |
Details |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
Gen III & IV Only Moves (Details) |
|
Water Pulse |
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 |
60 |
100 |
20 |
20 |
Gen IV TM03 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Brine |
 |
 |
65 |
100 |
10 |
-- |
Gen IV TM55 |
If the target's HP is down to about half, this attack will hit with double the power. |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |