#060 Poliwag
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Poliwag
Japan: Nyoromo
ニョロモ
French: Ptitard
German: Quapsel
Korean: 발챙이
National: #060
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Water Absorb - Damp - Swift Swim (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Hidden Ability (Available):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Classification Height Weight Capture Rate Base Egg Steps
Tadpole Pokémon 2’00”
0.6m
27.3lbs
12.4kg
255 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
33 Level 10
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Water 1
Evolutionary Chain
Locations - In-Depth Details
Black Wellspring Cave, Route 6, Challenger's Cave, Victory Road, Giant ChasmDetails
White Wellspring Cave, Route 6, Challenger's Cave, Victory Road, Giant ChasmDetails
Black 2 Route 19, 20, 6, 23, Floccesy Ranch, Relic Passage, Lostlorn Forest, Clay Tunnel, Wellspring Cave, Victory Road, Giant ChasmDetails
White 2 Route 19, 20, 6, 23, Floccesy Ranch, Relic Passage, Lostlorn Forest, Clay Tunnel, Wellspring Cave, Victory Road, Giant ChasmDetails
Dream World Pleasant Forest - Over 10,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
5 Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
8 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
11 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
15 Doubleslap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
21 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
25 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
28 Mud Shot 55 95 15 --
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
31 Belly Drum -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
35 Wake-up Slap 60 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
38 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
41 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mist -- -- 30 -- Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Splash -- -- 40 -- Details
The user just flops and splashes around to no effect at all...
Bubblebeam 65 100 20 -- Details
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mind Reader -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Water Sport -- -- 15 -- Details
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Ice Ball 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Mud Shot 55 95 15 -- Details
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Endeavor ?? 100 5 -- Details
An attack move that cuts down the target's HP to equal the user's HP.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 40 50 40 40 40 90
Max Stats
Hindering Nature
Lv. 50 100 - 147 49 - 91 40 - 82 40 - 82 40 - 82 85 - 127
Lv. 100 190 - 284 94 - 179 76 - 161 76 - 161 76 - 161 166 - 251
Max Stats
Neutral Nature
Lv. 50 100 - 147 55 - 102 45 - 92 45 - 92 45 - 92 95 - 142
Lv. 100 190 - 284 105 - 199 85 - 179 85 - 179 85 - 179 185 - 279
Max Stats
Beneficial Nature
Lv. 50 100 - 147 60 - 112 49 - 101 49 - 101 49 - 101 104 - 156
Lv. 100 190 - 284 115 - 218 93 - 196 93 - 196 93 - 196 203 - 306

<--- #059
Arcanine
#061
Poliwhirl
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