East Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Cut |
|
★★ |
1 |
Close |
Short-Distance |
Fast |
No additional effect |
Torment |
|
- |
1 |
Wave |
Wide |
Slow |
Can't use the same attack twice |
Swagger |
|
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
Rock Smash |
|
★★ |
1 |
Close |
Wide |
Medium |
Lowers opponent's Defense |
Astonish |
|
★★ |
2 |
Close |
Short-Distance |
Medium |
Causes opponent to Flinch |
Bite |
|
★★ |
1 |
Close |
Short-Distance |
Fast |
May make opponent flinch |
Facade |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
Rock Tomb |
|
★★ |
1 |
- |
Short-Distance |
Fast |
Lowers opponent's Speed |
Grasswhistle |
|
- |
1 |
Wave |
Wide |
Medium |
Puts the opponent to sleep |
Lick |
|
★★ |
1 |
Close |
Short-Distance |
Fast |
May paralyse the opponent |
Bullet Seed |
|
★★ |
1 |
Projectile |
Short-Distance |
Fast |
No additional effect |
Hone Claws |
|
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack & Accuracy |
Thief |
|
★★ |
1 |
Close |
Wide |
Medium |
Increases the money dropped by the opponent |
Flash |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
Fury Swipes |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
No additional effect |
Round |
|
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
Low Sweep |
|
★★ |
2 |
Close |
Short-Distance |
Fast |
Lowers opponent's Speed |
Machine Moves |
|
Hone Claws |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Taunt |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Hyper Beam |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Solarbeam |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Brick Break |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Rock Tomb |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Torment |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Thief |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
Low Sweep |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Focus Blast |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
Energy Ball |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
Fling |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
Acrobatics |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Shadow Claw |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Payback |
|
If the user moves after the target, this attack's power will be doubled. |
Giga Impact |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
Flash |
|
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Rock Slide |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
Work Up |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Grass Knot |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Cut |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |