West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Thunder Fang |
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★★★ |
1 |
Close |
Short-Distance |
Fast |
May paralyse opponent or make opponent flinch |
Ice Fang |
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★★★★ |
1 |
Close |
Short-Distance |
Fast |
May freeze opponent or cause opponent to flinch |
Endure |
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- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
Payback |
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★★★ |
1 |
Close |
Wide |
Fast |
Doubles damage if the user has just been hit |
Helping Hand |
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- |
1 |
Close |
Short-Distance |
Fast |
Increases the strength of partners by 50% |
Rest |
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- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Snarl |
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★★★ |
1 |
All Directions |
Wide |
Slow |
Lowers the opponent's Attack |
Fire Fang |
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★★★ |
1 |
Close |
Short-Distance |
Fast |
May cause the opponent to be Burned or to flinch |
Substitute |
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- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
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★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Level Up |
|
— |
Leer |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Tackle |
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A physical attack in which the user charges and slams into the target with its whole body. |
— |
Odor Sleuth |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Bite |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
5 |
Odor Sleuth |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
8 |
Bite |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
12 |
Helping Hand |
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The user assists an ally by boosting the power of its attack. |
15 |
Take Down |
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
20 |
Work Up |
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The user is roused, and its Attack and Sp. Atk stats increase. |
24 |
Crunch |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
29 |
Roar |
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
33 |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
38 |
Reversal |
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An all-out attack that becomes more powerful the less HP the user has. |
42 |
Last Resort |
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This move can be used only after the user has used all the other moves it knows in the battle. |
47 |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Machine Moves |
|
Roar |
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Shadow Ball |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Rock Tomb |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Aerial Ace |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Payback |
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If the user moves after the target, this attack's power will be doubled. |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Thunder Wave |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
Work Up |
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The user is roused, and its Attack and Sp. Atk stats increase. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Wild Charge |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Snarl |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
Surf |
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It swamps the area around the user with a giant wave. It can also be used for crossing water. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |