Level Up |
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Whirlwind |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
— |
Weather Ball |
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An attack move that varies in power and type depending on the weather. |
9 |
Gust |
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A gust of wind is whipped up by wings and launched at the target to inflict damage. |
15 |
Dragon Rush |
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The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. |
23 |
Extrasensory |
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The user attacks with an odd, unseeable power. It may also make the target flinch. |
29 |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
37 |
Hydro Pump |
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The target is blasted by a huge volume of water launched under great pressure. |
43 |
Aeroblast |
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A vortex of air is shot at the target to inflict damage. Critical hits land more easily. |
50 |
Punishment |
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This attack's power increases the more the target has powered up with stat changes. |
57 |
Ancientpower |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
65 |
Safeguard |
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The user creates a protective field that prevents status problems for five turns. |
71 |
Recover |
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Restoring its own cells, the user restores its own HP by half of its max HP. |
79 |
Future Sight |
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Two turns after this move is used, a hunk of psychic energy attacks the target. |
85 |
Natural Gift |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
93 |
Calm Mind |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
99 |
Sky Attack |
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A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
Machine Moves |
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Psyshock |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Calm Mind |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Roar |
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hail |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Ice Beam |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Blizzard |
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Light Screen |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Telekinesis |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Safeguard |
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The user creates a protective field that prevents status problems for five turns. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Thunder |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Earthquake |
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The user sets off an earthquake that strikes those around it. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Psychic |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
Shadow Ball |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Reflect |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Sandstorm |
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A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
Aerial Ace |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Charge Beam |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Sky Drop |
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The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Flash |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Thunder Wave |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
Psych Up |
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The user hypnotizes itself into copying any stat change made by the target. |
Bulldoze |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
Dragon Tail |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
Dream Eater |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Fly |
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The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Surf |
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It swamps the area around the user with a giant wave. It can also be used for crossing water. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Waterfall |
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The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
Dive |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |