East Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Yawn |
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- |
1 |
Wave |
Long Distance |
Slow |
Makes opponent fall asleep |
Charm |
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- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Attack |
Swagger |
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- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
Rock Smash |
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★★ |
1 |
Close |
Wide |
Medium |
Lowers opponent's Defense |
Fake Tears |
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- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Defense |
Bite |
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★★ |
1 |
Close |
Short-Distance |
Fast |
May make opponent flinch |
Facade |
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★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
Synchronoise |
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★★ |
1 |
All Directions |
Wide |
Slow |
Only damages Pokémon of the same type |
Thundershock |
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★★ |
1 |
Close |
Short-Distance |
Fast |
May paralyse the opponent |
Quick Attack |
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★★ |
3 |
Assault |
Short-Distance |
Medium |
No additional effect |
Thunder Wave |
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- |
1 |
Wave |
Wide |
Medium |
Paralyses opponent |
Curse |
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- |
1 |
- |
Long Distance |
Slow |
For Ghost types; Afflicts opponents with a curse which saps HP Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed |
Flash |
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- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
Roar |
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- |
1 |
- |
Wide |
Medium |
Knocks the opponent back |
Volt Switch |
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★★ |
2 |
Assault |
Wide |
Medium |
No additional effect |
Pin Missile |
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★★ |
1 |
Projectile |
Short-Distance |
Medium |
No additional effect |
Round |
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★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Stored Power |
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★★★ |
1 |
All Directions |
Wide |
Slow |
Increases user's Attack |
Thunder Fang |
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★★★ |
1 |
Close |
Short-Distance |
Fast |
May paralyse opponent or make opponent flinch |
Agility |
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- |
1 |
- |
Short-Distance |
Medium |
Increases user's Speed |
Endure |
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- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
Flail |
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★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
Charge Beam |
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★★★ |
2 |
Wave |
Wide |
Slow |
May raise the user's Attack |
Helping Hand |
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- |
1 |
Close |
Short-Distance |
Fast |
Increases the strength of partners by 50% |
Double Kick |
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★★★ |
1 |
Close |
Short-Distance |
Fast |
No additional effect |
Wish |
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- |
1 |
- |
Long Distance |
Slow |
Heals the user's HP by up to 50% |
Rest |
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- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Light Screen |
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- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Covet |
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★★★ |
1 |
Close |
Wide |
Medium |
Increases the amount of coins dropped by the opponents |
Substitute |
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- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
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★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Level Up |
|
— |
Helping Hand |
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The user assists an ally by boosting the power of its attack. |
— |
Tackle |
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A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
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The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
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Sand is hurled in the target's face, reducing its accuracy. |
9 |
Thundershock |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
13 |
Quick Attack |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Double Kick |
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The target is quickly kicked twice in succession using both feet. |
21 |
Thunder Fang |
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The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
25 |
Pin Missile |
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Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
29 |
Agility |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
33 |
Thunder Wave |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
37 |
Discharge |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
41 |
Last Resort |
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This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Thunder |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Machine Moves |
|
Roar |
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Light Screen |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Thunder |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Shadow Ball |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Charge Beam |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Flash |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Volt Switch |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Thunder Wave |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
Work Up |
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The user is roused, and its Attack and Sp. Atk stats increase. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Wild Charge |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |