East Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Swagger |
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- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
Rock Smash |
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★★ |
1 |
Close |
Wide |
Medium |
Lowers opponent's Defense |
Doubleslap |
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★★ |
1 |
Close |
Short-Distance |
Medium |
No additional effect |
Bide |
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- |
1 |
- |
Long Distance |
Slow |
Does damage based on the damage you receive from attacks |
Facade |
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★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
Charge |
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- |
1 |
- |
Long Distance |
Slow |
Increases user's Defense. Increases power of Electric-type moves |
Slam |
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★★ |
1 |
Close |
Wide |
Fast |
No additional effect |
Thundershock |
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★★ |
1 |
Close |
Short-Distance |
Fast |
May paralyse the opponent |
Quick Attack |
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★★ |
3 |
Assault |
Short-Distance |
Medium |
No additional effect |
Thunder Wave |
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- |
1 |
Wave |
Wide |
Medium |
Paralyses opponent |
Thief |
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★★ |
1 |
Close |
Wide |
Medium |
Increases the money dropped by the opponent |
Fake Out |
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★★ |
2 |
Close |
Short-Distance |
Medium |
Causes the opponent to flinch |
Flash |
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- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
Volt Switch |
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★★ |
2 |
Assault |
Wide |
Medium |
No additional effect |
Round |
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★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Brick Break |
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★★★ |
2 |
Close |
Wide |
Medium |
No additional effect |
Grass Knot |
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★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
Agility |
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- |
1 |
- |
Short-Distance |
Medium |
Increases user's Speed |
Endure |
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- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
Flail |
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★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
Charge Beam |
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★★★ |
2 |
Wave |
Wide |
Slow |
May raise the user's Attack |
Fling |
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★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
Wish |
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- |
1 |
- |
Long Distance |
Slow |
Heals the user's HP by up to 50% |
Rest |
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- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Light Screen |
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- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Present |
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★★★ |
1 |
Projectile |
Wide |
Medium |
Can damage or heal opponent |
Substitute |
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- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
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★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Machine Moves |
|
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Light Screen |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Thunder |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Brick Break |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Thief |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Focus Blast |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
Charge Beam |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Flash |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Volt Switch |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Thunder Wave |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Wild Charge |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Volt Tackle |
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The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. |