As with all the starts of a generation, Pokémon Ruby & Sapphire introduced a variety of new moves. Many of these moves focused upon the new Double Battle mechanics, introducing new strategy to how you focus your Pokémon.
Name | Type | PP | Att. | Acc. | Effect | Con. Type |
Fake Out | 10 | 40 | 100 | A 1st-turn, 1st-strike move that causes flinching. | ||
Uproar | 10 | 50 | 100 | Causes an uproar for 2 to 5 turns and prevents sleep. | ||
Stockpile | 10 | -- | -- | Charges up power for up to 3 turns. | ||
Spit Up | 10 | 100 | 100 | Releases stockpiled power (the more the better). | ||
Swallow | 10 | -- | -- | Absorbs stockpiled power and restores HP. | ||
Heat Wave | 10 | 100 | 90 | Exhales a hot breath on the foe. May inflict a burn. | ||
Hail | 10 | -- | -- | Summons a hailstorm that strikes every turn. | ||
Torment | 15 | -- | 100 | Torments the foe and stops successive use of a move. | ||
Flatter | 15 | -- | 100 | Confuses the foe, but raises its SP. ATK. | ||
Will-o-wisp | 15 | -- | 75 | Inflicts a burn on the foe with intense fire. | ||
Memento | 10 | -- | 100 | The user faints and lowers the foe's abilities. | ||
Facade | 20 | 70 | 100 | Boosts ATTACK when burned, paralyzed, or poisoned. | ||
Focus Punch | 20 | 150 | 100 | A powerful loyalty attack. The user flinches if hit. | ||
Smellingsalt | 10 | 60 | 100 | Powerful against paralyzed foes, but also heals them. | ||
Follow Me | 20 | -- | 100 | Draws attention to make foes attack only the user. | ||
Nature Power | 20 | -- | 95 | The type of attack varies depending on the location. | ||
Charge | 20 | -- | 100 | Charges power to boost the electric move used next. | ||
Taunt | 20 | -- | 100 | Taunts the foe into only using attack moves. | ||
Helping Hand | 20 | -- | 100 | Boosts the power of the recipient's moves. | ||
Trick | 10 | -- | 100 | Tricks the foe into trading held items. | ||
Role Play | 10 | -- | 100 | Mimics the target and copies its special ability. | ||
Wish | 10 | -- | 100 | A wish that restores HP. It takes time to work. | ||
Assist | 20 | -- | 100 | Attacks randomly with one of the partner's moves. | ||
Ingrain | 20 | -- | 100 | Lays roots that restore HP. The user can't switch out. | ||
Superpower | 5 | 120 | 100 | Boosts strength sharply, but lowers abilities. | ||
Magic Coat | 15 | -- | 100 | Reflects special effects back to the attacker. | ||
Recycle | 10 | -- | 100 | Recycles a used item for one more use. | ||
Revenge | 10 | 60 | 100 | An attack that gains power if injured by the foe. | ||
Brick Break | 15 | 75 | 100 | Destroys barriers such as REFLECT and causes damage. | ||
Yawn | 10 | -- | 100 | Lulls the foe into yawning, then sleeping next turn. | ||
Knock Off | 20 | 20 | 100 | Knocks down the foe's held item to prevent its use. | ||
Endeavor | 5 | -- | 100 | Gains power if the user's HP is lower than the foe's HP. | ||
Eruption | 5 | 150 | 100 | The higher the user's HP, the more damage caused. | ||
Skill Swap | 10 | -- | 100 | The user swaps special abilities with the target. | ||
Imprison | 10 | -- | 100 | Prevents foes from using moves known by the user. | ||
Refresh | 20 | -- | 100 | Heals poisoning, paralysis, or a burn. | ||
Grudge | 5 | -- | 100 | If the user faints, deletes the PP of the final move. | ||
Snatch | 10 | -- | 100 | Steals the effects of the move the foe uses next. | ||
Secret Power | 20 | 70 | 100 | An attack with effects that vary by location. | ||
Dive | 10 | 60 | 100 | Dives underwater the first turn and strikes next turn. | ||
Arm Thrust | 20 | 15 | 100 | Straight-arm punches that strike the foe 2 to 5 times. | ||
Camouflage | 20 | -- | 100 | Alters the POKéMON's type depending on the location. | ||
Tail Glow | 20 | -- | 100 | Flashes a light that sharply raises SP. ATK. | ||
Luster Purge | 5 | 70 | 100 | Attacks with a burst of light. May lower SP. DEF. | ||
Mist Ball | 5 | 70 | 100 | Attacks with a flurry of down. May lower SP. ATK. | ||
Featherdance | 15 | -- | 100 | Envelops the foe with down to sharply reduce ATTACK. | ||
Teeter Dance | 20 | -- | 100 | Confuses all POKéMON on the scene. | ||
Blaze Kick | 10 | 85 | 90 | A kick with a high critical- hit ratio. May cause a burn. | ||
Mud Sport | 15 | -- | 100 | Covers the user in mud to raise electrical resistance. | ||
Ice Ball | 20 | 30 | 90 | A 5-turn attack that gains power on successive hits. | ||
Needle Arm | 15 | 60 | 100 | Attacks with thorny arms. May cause flinching. | ||
Slack Off | 10 | -- | 100 | Slacks off and restores half the maximum HP. | ||
Hyper Voice | 10 | 90 | 100 | A loud attack that uses sound waves to injure. | ||
Poison Fang | 15 | 50 | 100 | A sharp-fanged attack. May badly poison the foe. | ||
Crush Claw | 10 | 75 | 95 | Tears at the foe with sharp claws. May lower DEFENSE. | ||
Blast Burn | 5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. | ||
Hydro Cannon | 5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. | ||
Meteor Mash | 10 | 100 | 85 | Fires a meteor-like punch. May raise ATTACK. | ||
Astonish | 15 | 30 | 100 | An attack that may shock the foe into flinching. | ||
Weather Ball | 10 | 50 | 100 | The move's type and power change with the weather. | ||
Aromatherapy | 5 | -- | -- | Heals all status problems with a soothing scent. | ||
Fake Tears | 20 | -- | 100 | Feigns crying to sharply lower the foe's SP. DEF. | ||
Air Cutter | 25 | 55 | 95 | Hacks with razorlike wind. High critical-hit ratio. | ||
Overheat | 5 | 140 | 90 | Allows a full-power attack, but sharply lowers SP. ATK. | ||
Odor Sleuth | 40 | -- | 100 | Negates the foe's efforts to heighten evasiveness. | ||
Rock Tomb | 10 | 50 | 80 | Stops the foe from moving with rocks and cuts SPEED. | ||
Silver Wind | 5 | 60 | 100 | A powdery attack that may raise abilities. | ||
Metal Sound | 40 | -- | 85 | Emits a horrible screech that sharply lowers SP. DEF. | ||
Grasswhistle | 15 | -- | 55 | Lulls the foe into sleep with a pleasant melody. | ||
Tickle | 20 | -- | 100 | Makes the foe laugh to lower ATTACK and DEFENSE. | ||
Cosmic Power | 20 | -- | -- | Raises DEFENSE and SP. DEF with a mystic power. | ||
Water Spout | 5 | 150 | 100 | Inflicts more damage if the user's HP is high. | ||
Signal Beam | 15 | 75 | 100 | A strange beam attack that may confuse the foe. | ||
Shadow Punch | 20 | 60 | -- | An unavoidable punch that is thrown from shadows. | ||
Extrasensory | 30 | 80 | 100 | Attacks with a peculiar power. May cause flinching. | ||
Sky Uppercut | 15 | 85 | 90 | An uppercut thrown as if leaping into the sky. | ||
Sand Tomb | 15 | 15 | 70 | Traps and hurts the foe in quicksand for 2 to 5 turns. | ||
Sheer Cold | 5 | -- | 30 | A chilling attack that causes fainting if it hits. | ||
Muddy Water | 10 | 95 | 85 | Attacks with muddy water. May lower accuracy. | ||
Bullet Seed | 30 | 10 | 100 | Shoots 2 to 5 seeds in a row to strike the foe. | ||
Aerial Ace | 20 | 60 | -- | An extremely speedy and unavoidable attack. | ||
Icicle Spear | 30 | 10 | 100 | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Iron Defense | 15 | -- | -- | Hardens the body's surface to sharply raise DEFENSE. | ||
Block | 5 | -- | 100 | Blocks the foe's way to prevent escape. | ||
Howl | 40 | -- | -- | Howls to raise the spirit and boosts ATTACK. | ||
Dragon Claw | 15 | 80 | 100 | Slashes the foe with sharp claws. | ||
Frenzy Plant | 5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. | ||
Bulk Up | 20 | -- | -- | Bulks up the body to boost both ATTACK and DEFENSE. | ||
Bounce | 5 | 85 | 85 | Bounces up, then down the next turn. May paralyze. | ||
Mud Shot | 15 | 55 | 95 | Hurls mud at the foe and reduces SPEED. | ||
Poison Tail | 25 | 50 | 100 | Has a high critical-hit ratio. May also poison. | ||
Covet | 40 | 40 | 100 | Cutely begs to obtain an item held by the foe. | ||
Volt Tackle | 15 | 120 | 100 | A life-risking tackle that slightly hurts the user. | ||
Magical Leaf | 20 | 60 | -- | Attacks with a strange leaf that cannot be evaded. | ||
Water Sport | 15 | -- | 100 | The user becomes soaked to raise resistance to fire. | ||
Calm Mind | 20 | -- | -- | Raises SP. ATK and SP. DEF by focusing the mind. | ||
Leaf Blade | 15 | 70 | 100 | Slashes with a sharp leaf. High critical-hit ratio. | ||
Dragon Dance | 20 | -- | -- | A mystical dance that ups ATTACK and SPEED. | ||
Rock Blast | 10 | 25 | 80 | Hurls boulders at the foe 2 to 5 times in a row. | ||
Shock Wave | 20 | 60 | -- | A fast and unavoidable electric attack. | ||
Water Pulse | 20 | 60 | 100 | Attacks with ultrasonic waves. May confuse the foe | ||
Doom Desire | 5 | 120 | 85 | Summons strong sunlight to attack 2 turns later. | ||
Psycho Boost | 5 | 140 | 90 | Allows a full-power attack, but sharply lowers SP. ATK. |