Anchors | Zinnia | Zinnia | Special Costume |
Zinnia | |||
Picture | Name | Role | Base Rarity |
|
Zinnia | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete The Dragon That Rules the Sky April 2021 |
Sync Pair Scouting | 5 Star Select Costume Scout x11 A (September 5th 2024 - September 20th 2024) - 0.087% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% Super Spotlight Costume Scout (March 9th 2024 - March 25th 2024) - 0.5% Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025% and more... |
Pokédex Entry
Flavor Text | |
Zinnia | This mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people. |
Zinnia (BP) | This mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people. |
Zinnia Special Costume | Zinnia is wearing a special outfit. She works together with Thievul as the Phantom Imaginate. Who will be their target tonight? |
Mindscape |
Zinnia's Pokémon
Zinnia & Rayquaza | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Weather Surge 3: Powers up moves when weather conditions are in effect. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
566 | 395 | 154 | 395 | 154 | 264 |
5 Star Max Potential Stats | |||||
666 | 435 | 194 | 435 | 194 | 304 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Dimensional Defender Draco Meteor | 250-300 | Opponent | ||||
Become Mega Rayquaza until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Zinnia & Rayquaza (Mega Rayquaza) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Weather Surge 3: Powers up moves when weather conditions are in effect. Fresh Start: Returns the user's lowered stats to normal when it enters a battle. Move Gauge Refresh 2: Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
566 | 395 | 154 | 473 | 154 | 316 |
5 Star Max Potential Stats | |||||
666 | 435 | 194 | 521 | 194 | 364 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Dimensional Defender Draco Meteor | 250-300 | Opponent | ||||
Become Mega Rayquaza until the end of battle. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Outrage: Move Gauge Refresh 2 | Move: Outrage Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Outrage: Power 3 | Outrage: Power Up 3 | 4 | 48 | 1 |
Outrage: Power 3 | Outrage: Power Up 3 | 4 | 48 | 3 |
Outrage: Power 3 | Outrage: Power Up 3 | 4 | 48 | 3 |
HP 20 | HP 20 | 4 | 48 | 3 |
Clearheaded | Prevents the user from becoming confused. | 10 | 120 | 3 |
Weather Surge 3 | Powers up moves when weather conditions are in effect. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 1 |
Draco Meteor: Accuracy 5 | Draco Meteor: Accuracy Up 5 | 4 | 48 | 1 |
Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 3 |
Draco Meteor: Move Gauge Refresh 2 | Move: Draco Meteor Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 3 |
Special Reserves 4 | Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
Weather Sync-Up 5 | Powers up sync moves when weather conditions are in effect. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 1 |
Aerial Ace: Move Gauge Refresh 2 | Move: Aerial Ace Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 3 |
Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 3 |
Draco Meteor: Accuracy 5 | Draco Meteor: Accuracy Up 5 | 4 | 48 | 3 |
Aerial Ace: Mind Swell 3 | Move: Aerial Ace Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its PokĂŠmon uses a move. | 10 | 120 | 3 |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power Up 4 | 3 | 36 | 3 |
Stellar Imagination!: MP Refresh 2 | Move: Stellar Imagination! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Outrage: Power 3 | Outrage: Power Up 3 | 4 | 48 | 3 |
Aerial Ace: Eagle Eye 3 | Move: Aerial Ace Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its PokĂŠmon uses a move. | 9 | 108 | 3 |
Attack 20 | Attack 20 | 7 | 84 | 3 |
Dimensional Defender Draco Meteor: Power 25 | Dimensional Defender Draco Meteor: Power Up 25 | 5 | 60 | 3 |
Dimensional Defender Draco Meteor: Power 25 | Dimensional Defender Draco Meteor: Power Up 25 | 5 | 60 | 3 |
Zinnia (BP) | |||
Picture | Name | Role | Base Rarity |
Zinnia | Tech | ☆☆☆☆ |
Mindscape |
Zinnia & Salamence | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle. Mad Strength 9: Raises the user's Attack by one stat rank when its attack move is successful. Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
319 | 377 | 168 | 165 | 168 | 298 |
5 Star Stats | |||||
359 | 397 | 188 | 185 | 188 | 318 |
5 Star Max Potential Stats | |||||
399 | 417 | 208 | 205 | 208 | 338 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
New Beginning Dragon Impact | 200-240 | Opponent | ||||
This move's power increases if the target is flinching |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Dragon Rush: Power 3 | Dragon Rush: Power Up 3 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Dragon Rush: Power 3 | Dragon Rush: Power Up 3 | 4 | 48 | 1 |
Dragon Rush: Move Gauge Refresh 1 | Move: Dragon Rush Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 2 |
Dragon Rush: Power 3 | Dragon Rush: Power Up 3 | 4 | 48 | 1 |
Dragon Rush: Move Gauge Refresh 3 | Move: Dragon Rush Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | 6 | 72 | 2 |
Harry 3 | Powers up moves when the target is flinching. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 2 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Real Nice!: Move Gauge Refresh 3 | Move: Real Nice! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Real Nice!: MP Refresh 3 | Move: Real Nice! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 2 |
Status Shield: Move Gauge Refresh 3 | Move: Status Shield Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Double Down 2 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Status Shield: MP Refresh 3 | Move: Status Shield Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Dragon Claw: Power 3 | Dragon Claw: Power Up 3 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Dragon Claw: Power 3 | Dragon Claw: Power Up 3 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Dragon Claw: Power 3 | Dragon Claw: Power Up 3 | 4 | 48 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Dragon Claw: Move Gauge Refresh 3 | Move: Dragon Claw Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 9 | 108 | 2 |
Power Posture | The more the target's Attack has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Dragon Claw: Harry 2 | Move: Dragon Claw Powers up moves when the target is flinching. | 6 | 72 | 3 |
New Beginning Dragon Impact: Power 25 | New Beginning Dragon Impact: Power Up 25 | 5 | 60 | 3 |
New Beginning Dragon Impact: Power 25 | New Beginning Dragon Impact: Power Up 25 | 5 | 60 | 3 |
Zinnia Special Costume | |||
Picture | Name | Role | Base Rarity |
|
Zinnia | Tech | ☆☆☆☆☆ |
Mindscape |
Zinnia & Thievul | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Rebuff Down Command (Dark): Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user's Trainer uses a move each battle. Unbuffed Foe Freebie 9: Applies the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 446 | 171 | 354 | 197 | 301 |
5 Star Max Potential Stats | |||||
765 | 486 | 211 | 394 | 237 | 341 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Steal the Win Dark Impact | 200-240 | Opponent | ||||
The more the user's stats are raised, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 1 |
Crunch: Move Gauge Refresh 3 | Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Crunch: On a Roll 2 | Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 2 |
Crunch: Defense Crush 9 | Move: Crunch Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 1 |
X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Crunch: Power 3 | Crunch: Power Up 3 | 3 | 36 | 1 |
Super Desperate | Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 2 |
On the Run 3 | Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. | 5 | 60 | 2 |
Better Prepared 3 | Powers up the user's moves when none of the target's stats are raised. | 10 | 120 | 3 |
Unbuffed Foe Staggering Hit 6 | Has a chance (70%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 1 |
B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 2 |
Buff Block Extension 3 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents'field of play. | 10 | 120 | 3 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 8 | 96 | 2 |
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 1 |
B Night Slash: Power 2 | B Night Slash: Power Up 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Catch Me If You Can!: MP Refresh 2 | Move: Catch Me If You Can! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Catch Me If You Can!: Randomizer's Raise 9 | Move: Catch Me If You Can! Raises one of the user's following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | 5 | 60 | 2 |
Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 3 |
Unbuffed Foe Sync-Up 9 | Powers up the user's sync move when none of the target's stats are raised. | 10 | 120 | 3 |
Steal the Win Dark Impact: Power 25 | Steal the Win Dark Impact: Power Up 25 | 5 | 60 | 3 |
Steal the Win Dark Impact: Power 25 | Steal the Win Dark Impact: Power Up 25 | 5 | 60 | 3 |