AnchorsZinnia
Zinnia
Zinnia
Zinnia
Special Costume
Special Costume

Zinnia

Picture Name Role Base Rarity
Zinnia Artwork
Standard Outfit EX Outfit
Zinnia Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete The Dragon That Rules the Sky April 2021
Sync Pair Scouting5 Star Select Costume Scout x11 A (September 5th 2024 - September 20th 2024) - 0.087%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
Super Spotlight Costume Scout (March 9th 2024 - March 25th 2024) - 0.5%
Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
and more...

Pokédex Entry

Flavor Text
ZinniaThis mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people.
Zinnia
(BP)
This mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people.
Zinnia
Special Costume
Zinnia is wearing a special outfit. She works together with Thievul as the Phantom Imaginate. Who will be their target tonight?
Mindscape
Zinnia Mindscape

Zinnia's Pokémon

Zinnia & Rayquaza

Picture Name Focal Move Type Weakness
Rayquaza Image
English: Rayquaza
Japan: Rayquaza
レックウザ
French: Rayquaza
German: Rayquaza
Korean: 레쿠쟈
Dragon-type Rock-type
Passive Skills
Weather Surge 3: Powers up moves when weather conditions are in effect.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Hoenn: Raises allies's Attack and Sp. Atk by 2
Cape: Raises allies's Attack and Sp. Atk by 2
Space Cadet: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
566 395 154 395 154 264
5 Star Max Potential Stats
666 435 194 435 194 304


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Outrage Dragon-typePhysical Category Move 115-138 100 3 (Gauge) Opponent
Leaves the user confused
Aerial Ace Flying-typePhysical Category Move 45-54 2 (Gauge) Opponent
Never misses
Stellar Imagination!  Other Category Move   2 (Max Uses) Self
Removes the confused, flinching, and trapped conditions. Sharply raises the user's Attack and Sp. Atk. Raises the user's Speed and accuracy. Sharply lowers the user's Defense and Sp. Def.
Draco Meteor Dragon-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent
Sharply lowers the user's Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Dimensional Defender Draco Meteor Dragon-typeSpecial Category Move 250-300 Opponent
Become Mega Rayquaza until the end of battle.
EX Sync Effect: Move targets all Opponents


Zinnia & Rayquaza (Mega Rayquaza)

Picture Name Focal Move Type Weakness
Rayquaza Image
English: Rayquaza
Japan: Rayquaza
レックウザ
French: Rayquaza
German: Rayquaza
Korean: 레쿠쟈
Dragon-type Rock-type
Passive Skills
Weather Surge 3: Powers up moves when weather conditions are in effect.
Fresh Start: Returns the user's lowered stats to normal when it enters a battle.
Move Gauge Refresh 2: Has a chance (30%) of charging the user's move gauge by one when a move is successful.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Hoenn: Raises allies's Attack and Sp. Atk by 2
Cape: Raises allies's Attack and Sp. Atk by 2
Space Cadet: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
566 395 154 473 154 316
5 Star Max Potential Stats
666 435 194 521 194 364


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Outrage Dragon-typePhysical Category Move 115-138 100 3 (Gauge) Opponent
Leaves the user confused
Dragon Ascent Flying-typePhysical Category Move 192-230 100 4 (Gauge) Opponent
Lowers the user's Defense and Sp. Def by 1 stat rank.
Stellar Imagination!  Other Category Move   2 (Max Uses) Self
Removes the confused, flinching, and trapped conditions. Sharply raises the user's Attack and Sp. Atk. Raises the user's Speed and accuracy. Sharply lowers the user's Defense and Sp. Def.
Draco Meteor Dragon-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent
Sharply lowers the user's Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Dimensional Defender Draco Meteor Dragon-typeSpecial Category Move 250-300 Opponent
Become Mega Rayquaza until the end of battle.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Outrage: Move Gauge Refresh 2 Move: Outrage Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Outrage: Power 3 Outrage: Power Up 3 4 48 1
Outrage: Power 3 Outrage: Power Up 3 4 48 3
Outrage: Power 3 Outrage: Power Up 3 4 48 3
HP 20 HP 20 4 48 3
Clearheaded Prevents the user from becoming confused. 10 120 3
Weather Surge 3 Powers up moves when weather conditions are in effect. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Draco Meteor: Power 3 Draco Meteor: Power Up 3 4 48 1
Draco Meteor: Accuracy 5 Draco Meteor: Accuracy Up 5 4 48 1
Draco Meteor: Power 3 Draco Meteor: Power Up 3 4 48 3
Draco Meteor: Move Gauge Refresh 2 Move: Draco Meteor Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 3
Draco Meteor: Power 3 Draco Meteor: Power Up 3 4 48 3
Special Reserves 4 Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle. 10 120 3
Weather Sync-Up 5 Powers up sync moves when weather conditions are in effect. 10 120 3
HP 10 HP 10 2 24 1
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 1
Aerial Ace: Move Gauge Refresh 2 Move: Aerial Ace Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 1
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 3
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 3
Draco Meteor: Accuracy 5 Draco Meteor: Accuracy Up 5 4 48 3
Aerial Ace: Mind Swell 3 Move: Aerial Ace Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its PokÊmon uses a move. 10 120 3
Grand Entry 2 Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Draco Meteor: Power 3 Draco Meteor: Power Up 3 4 48 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 3
Stellar Imagination!: MP Refresh 2 Move: Stellar Imagination! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Outrage: Power 3 Outrage: Power Up 3 4 48 3
Aerial Ace: Eagle Eye 3 Move: Aerial Ace Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its PokÊmon uses a move. 9 108 3
Attack 20 Attack 20 7 84 3
Dimensional Defender Draco Meteor: Power 25 Dimensional Defender Draco Meteor: Power Up 25 5 60 3
Dimensional Defender Draco Meteor: Power 25 Dimensional Defender Draco Meteor: Power Up 25 5 60 3

Zinnia (BP)

Picture Name Role Base Rarity
Zinnia Artwork Zinnia Tech ☆☆☆☆

 

Mindscape
Zinnia (BP) Mindscape


Zinnia & Salamence

Picture Name Focal Move Type Weakness
Salamence Image
English: Salamence
Japan: Bohmander
ボーマンダ
French: Drattak
German: Brutalanda
Korean: 보만다
Dragon-type Rock-type
Passive Skills
Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle.
Mad Strength 9: Raises the user's Attack by one stat rank when its attack move is successful.
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
319 377 168 165 168 298
5 Star Stats
359 397 188 185 188 318
5 Star Max Potential Stats
399 417 208 205 208 338


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dragon Claw Dragon-typePhysical Category Move 50-60 100 2 (Gauge) Opponent
No additional effect
Status Shield  Other Category Move   2 (Max Uses) Allied Field
Blocks status moves from affecting the allied field of play
Dragon Rush Dragon-typePhysical Category Move 130-156 75 3 (Gauge) Opponent
Has a small chance of making the target flinch.
Real Nice!  Other Category Move   2 (Max Uses) Self
Raises the user's Defense, Sp. Def, and Speed. Sharply raises the user's accuracy


Sync Moves
NameTypeCategoryMax PowerTarget
New Beginning Dragon Impact Dragon-typePhysical Category Move 200-240 Opponent
This move's power increases if the target is flinching


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Dragon Rush: Power 3 Dragon Rush: Power Up 3 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Dragon Rush: Power 3 Dragon Rush: Power Up 3 4 48 1
Dragon Rush: Move Gauge Refresh 1 Move: Dragon Rush Has a small chance of charging the user's move gauge by one when a move is successful. 5 60 1
Speed + 5 Speed + 5 2 24 2
Dragon Rush: Power 3 Dragon Rush: Power Up 3 4 48 1
Dragon Rush: Move Gauge Refresh 3 Move: Dragon Rush Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
Terrify 1 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. 6 72 2
Harry 3 Powers up moves when the target is flinching. 8 96 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Defense + 5 Defense + 5 2 24 2
Attack + 5 Attack + 5 2 24 1
Real Nice!: Move Gauge Refresh 3 Move: Real Nice! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Attack + 10 Attack + 10 4 48 2
First Aid 4 Once per battle, restores the user's HP when in a pinch. 10 120 3
Real Nice!: MP Refresh 3 Move: Real Nice! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 2
Status Shield: Move Gauge Refresh 3 Move: Status Shield Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Double Down 2 Powers up sync moves that are super effective. 9 108 2
Status Shield: MP Refresh 3 Move: Status Shield Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Attack + 5 Attack + 5 2 24 1
Dragon Claw: Power 3 Dragon Claw: Power Up 3 4 48 1
Defense + 5 Defense + 5 2 24 1
Dragon Claw: Power 3 Dragon Claw: Power Up 3 4 48 1
HP + 10 HP + 10 2 24 1
Dragon Claw: Power 3 Dragon Claw: Power Up 3 4 48 1
Attack + 10 Attack + 10 4 48 2
Dragon Claw: Move Gauge Refresh 3 Move: Dragon Claw Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Critastrophe 2 Powers up sync moves if they become critical hits. 9 108 2
Power Posture The more the target's Attack has been lowered, the more it powers up moves. 10 120 3
Dragon Claw: Harry 2 Move: Dragon Claw Powers up moves when the target is flinching. 6 72 3
New Beginning Dragon Impact: Power 25 New Beginning Dragon Impact: Power Up 25 5 60 3
New Beginning Dragon Impact: Power 25 New Beginning Dragon Impact: Power Up 25 5 60 3

Zinnia Special Costume

Picture Name Role Base Rarity
Zinnia Artwork
Standard Outfit EX Outfit
Zinnia Tech ☆☆☆☆☆

 

Mindscape
Zinnia Special Costume Mindscape


Zinnia & Thievul

Picture Name Focal Move Type Weakness
Thievul Image
English: Thievul
Japan: Fokusurai
フォクスライ
French: Roublenard
German: Gaunux
Korean: 폭슬라이
Dark-type Bug-type
Passive Skills
Team Rebuff Down Command (Dark): Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user's Trainer uses a move each battle.
Unbuffed Foe Freebie 9: Applies the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised.
Vigilance: Protects the user against critical hits.
Theme Skills
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
665 446 171 354 197 301
5 Star Max Potential Stats
765 486 211 394 237 341


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Crunch Dark-typePhysical Category Move 99-118 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense
X Attack All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Attack of all allied sync pairs.
Thieving Night Slash Dark-typePhysical Category Move 200-240 2 (Gauge)
1 (Max Uses)
All opponents
Activation Condition: When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent's field of play.
Deactivation Condition: When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent's field of play.
Never misses. Returns the target's raised stats to normal, then raises the user's same stats by the same amount. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponents' field of play.
Catch Me If You Can!  Other Category Move   2 (Max Uses) Allied Side
Applies the Stat Reduction Defense effect to the allied field of play. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Steal the Win Dark Impact Dark-typePhysical Category Move 200-240 Opponent
The more the user's stats are raised, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Crunch: Power 3 Crunch: Power Up 3 3 36 1
Crunch: Power 3 Crunch: Power Up 3 3 36 1
Crunch: Move Gauge Refresh 3 Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Attack 5 Attack 5 2 24 1
Crunch: On a Roll 2 Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
Crunch: Power 3 Crunch: Power Up 3 3 36 2
Crunch: Defense Crush 9 Move: Crunch Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Crunch: Power 3 Crunch: Power Up 3 3 36 1
X Attack All: MP Refresh 2 Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Crunch: Power 3 Crunch: Power Up 3 3 36 1
Super Desperate Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. 10 120 2
On the Run 3 Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. 5 60 2
Better Prepared 3 Powers up the user's moves when none of the target's stats are raised. 10 120 3
Unbuffed Foe Staggering Hit 6 Has a chance (70%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised. 10 120 3
Defense 5 Defense 5 2 24 1
Speed 10 Speed 10 4 48 1
B Night Slash: Power 2 B Night Slash: Power Up 2 3 36 1
B Night Slash: Power 2 B Night Slash: Power Up 2 3 36 1
Headstrong Attack cannot be lowered. 5 60 2
B Night Slash: Power 2 B Night Slash: Power Up 2 3 36 2
Buff Block Extension 3 Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents'field of play. 10 120 3
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 8 96 2
Rising Tide The more the user's stats are raised, the more it powers up the user's sync move. 10 120 3
Attack 5 Attack 5 2 24 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
B Night Slash: Power 2 B Night Slash: Power Up 2 3 36 1
B Night Slash: Power 2 B Night Slash: Power Up 2 3 36 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Catch Me If You Can!: MP Refresh 2 Move: Catch Me If You Can! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Catch Me If You Can!: Randomizer's Raise 9 Move: Catch Me If You Can! Raises one of the user's following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. 5 60 2
Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. 10 120 3
Unbuffed Foe Sync-Up 9 Powers up the user's sync move when none of the target's stats are raised. 10 120 3
Steal the Win Dark Impact: Power 25 Steal the Win Dark Impact: Power Up 25 5 60 3
Steal the Win Dark Impact: Power 25 Steal the Win Dark Impact: Power Up 25 5 60 3