Anchors | Wally | Sygna Suit | Wally | Wally |
Wally | |||
Picture | Name | Role | Base Rarity |
|
Wally | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Wally | Known as a boy who loves Pokémon, adventures, and battling, he has put everything into growing stronger as a Pokémon Trainer. |
Wally Sygna Suit | Wally's in a sygna suit and has formed a new sync pair with Gardevoir. Something about it fills him with nostalgia |
Mindscape |
Wally's Pokémon
Wally & Gallade | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Posthaste 9: Raises the user's Speed by two stat ranks when it is hit by an attack move. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
537 | 403 | 141 | 360 | 172 | 256 |
5 Star Max Potential Stats | |||||
637 | 443 | 181 | 400 | 212 | 296 |
Wally & Gallade (Mega Gallade) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Posthaste 9: Raises the user's Speed by two stat ranks when it is hit by an attack move. Zero In 1: Critical hits land more easily when the user's attack move is used. Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
537 | 483 | 141 | 431 | 172 | 256 |
5 Star Max Potential Stats | |||||
637 | 531 | 181 | 479 | 212 | 296 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
Focus Blast: Power 2 | Focus Blast: Power Up 2 | 3 | 36 | 1 |
Focus Blast: Move Gauge Refresh 3 | Move: Focus Blast Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Focus Blast: Power 2 | Focus Blast: Power Up 2 | 3 | 36 | 1 |
Focus Blast: Power 2 | Focus Blast: Power Up 2 | 3 | 36 | 2 |
Grand Entry 1 | Raises the user's Sp. Atk when the Pokémon enters a battle. | 6 | 72 | 2 |
Focus Blast: Accuracy 10 | Focus Blast: Accuracy Up 10 | 5 | 60 | 2 |
Focus Blast: Power 5 | Focus Blast: Power Up 5 | 3 | 36 | 3 |
Focus Blast: Power 5 | Focus Blast: Power Up 5 | 3 | 36 | 3 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Close Combat: Power 5 | Close Combat: Power Up 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Close Combat: Move Gauge Refresh 3 | Move: Close Combat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Close Combat: Power 5 | Close Combat: Power Up 5 | 2 | 24 | 1 |
Cakewalk | The more the target's Speed is lowered, the more it powers up sync moves. | 8 | 96 | 2 |
Close Combat: Power 5 | Close Combat: Power Up 5 | 2 | 24 | 2 |
Attack + 10 | Attack + 10 | 5 | 60 | 2 |
Fierce Entry 1 | Raises the user's Attack when the Pokémon enters a battle. | 6 | 72 | 3 |
Close Combat: Stat's Quo 4 | Move: Close Combat Has a good chance of returning the user's lowered stats to normal when a move is successful. | 6 | 72 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Dire Hit: MP Refresh 3 | Move: Dire Hit Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 2 |
Here I Come!: MP Refresh 3 | Move: Here I Come! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 5 | 60 | 3 |
Critical Strike 1 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Low Sweep: Power 5 | Low Sweep: Power Up 5 | 3 | 36 | 1 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 5 | 60 | 1 |
Low Sweep: Power 5 | Low Sweep: Power Up 5 | 3 | 36 | 1 |
Low Sweep: Power 5 | Low Sweep: Power Up 5 | 3 | 36 | 2 |
Low Sweep: Move Gauge Refresh 3 | Move: Low Sweep Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Low Sweep: Power 5 | Low Sweep: Power Up 5 | 3 | 36 | 2 |
Critical Strike 1 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. | 10 | 120 | 3 |
Rallying Close Combat: Power 25 | Rallying Close Combat: Power Up 25 | 5 | 60 | 3 |
Rallying Close Combat: Power 25 | Rallying Close Combat: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Here I Come!: Ferocious Moves 9 | Move: Here I Come! Raises the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Dire Hit: Critical Eye 2 | Move: Dire Hit Raises the user's critical-hit rate by 2 stat ranks when its move is successful. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Speedster's Sync 5 | Powers up the user's sync move when its Speed is raised. | 3 | 36 | 2 |
HP 50 | HP 50 | 5 | 60 | 3 |
Wally Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Wally |
|
☆☆☆☆☆ |
Mindscape |
Wally & Gardevoir (Shiny Gardevoir) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Gobsmack 4: Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. Team Speedy Entry 2: Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 308 | 209 | 518 | 212 | 254 |
5 Star Max Potential Stats | |||||
775 | 348 | 249 | 558 | 252 | 294 |
5 Star Max Potential EX Role Stats | |||||
835 | 348 | 289 | 558 | 292 | 294 |
Wally & Gardevoir (Shiny Mega Gardevoir) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Head Start 2: Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. Gobsmack 4: Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. Team Speedy Entry 2: Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 308 | 209 | 621 | 254 | 254 |
5 Star Max Potential Stats | |||||
775 | 348 | 249 | 669 | 302 | 294 |
5 Star Max Potential EX Role Stats | |||||
835 | 348 | 289 | 669 | 342 | 294 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Disarming Voice: Superduper Effective 5 | Move: Disarming Voice Powers up moves that are super effective. | 8 | 96 | 2 |
Discombobulate 9 | Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
Fairy Wish: Team Brain Gain 9 | Move: Fairy Wish Increases the Special Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 5 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 7 | 84 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 4 |
Fairy Zone Extension 3 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 2 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
Disarming Voice: Move Gauge Refresh 3 | Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Disarming Voice: Foul Fighting 5 | Move: Disarming Voice Powers up the user's moves against targets that are flinching, confused, or trapped. | 10 | 120 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
I Won't Fall Behind!: Ramp Up 1 | Move: I Won't Fall Behind! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 8 | 96 | 2 |
I Won't Fall Behind!: MP Refresh 2 | Move: I Won't Fall Behind! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
Team Speedy Entry 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Discourage 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
Fairy Wish: Move Gauge Refresh 3 | Move: Fairy Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 2 |
Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | 8 | 96 | 2 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Whimsical Stability | The user's stats cannot be lowered when the zone is a Fairy Zone. | 9 | 108 | 2 |
Fairy Wish: MP Refresh 2 | Move: Fairy Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
Gobsmack 2 | Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Take On the World Dazzling Gleam: Power 25 | Take On the World Dazzling Gleam: Power Up 25 | 5 | 60 | 3 |
Take On the World Dazzling Gleam: Power 25 | Take On the World Dazzling Gleam: Power Up 25 | 5 | 60 | 3 |
Wally (Lodge) | |||
Picture | Name | Role | Base Rarity |
Wally | Support | ☆☆☆☆ |
Mindscape |
Wally & Delcatty | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Look Alive 4: Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. Healthy Buffer 5: Reduces damage when the user is hit by an attack move when its HP is full. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support: Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
643 | 148 | 241 | 138 | 241 | 294 |
5 Star Stats | |||||
683 | 168 | 261 | 158 | 261 | 314 |
5 Star Max Potential Stats | |||||
723 | 188 | 281 | 178 | 281 | 334 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Becoming Stronger Normal Impact | 300-360 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 1 |
Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 2 |
Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 7 | 84 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
Growl: Move Gauge Refresh 2 | Move: Growl Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ridicure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
Let's Win For Sure!: Berserk Bunch 1 | Move: Let's Win For Sure! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Let's Win For Sure!: MP Refresh 2 | Move: Let's Win For Sure! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Revenge Boost 2 | Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | 7 | 84 | 2 |
Let's Win For Sure!: Hit and Heal 9 | Move: Let's Win For Sure! Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 1 |
Tackle: Move Gauge Refresh 2 | Move: Tackle Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 2 |
Tackle: Flabbergast 2 | Move: Tackle Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 7 | 84 | 2 |
Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 3 |
Becoming Stronger Normal Impact: Power 25 | Becoming Stronger Normal Impact: Power ? 25 | 5 | 60 | 3 |
Becoming Stronger Normal Impact: Power 25 | Becoming Stronger Normal Impact: Power ? 25 | 5 | 60 | 3 |
Wally (Variety) | |||
Picture | Name | Role | Base Rarity |
|
Wally | Sprint | ☆☆☆☆☆ |
Mindscape |
Wally & Altaria | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Hostile Environment 3: Raises the chance of inflicting status conditions with the additional effects of moves. Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9: Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Sprint: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the Speed of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rsare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
628 | 446 | 180 | 446 | 198 | 368 |
5 Star Max Potential Stats | |||||
728 | 486 | 220 | 486 | 238 | 408 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 2 |
Dragon Claw: Move Gauge Refresh 3 | Move: Dragon Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Dragon Claw: Overwhelm 9 | Move: Dragon Claw Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Ferocious Entry 1 | Raises the user's Attack and Sp. Atk by one stat rank when it enters a battle. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 1 |
Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 1 |
Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 2 |
Dragon Breath: Move Gauge Refresh 3 | Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 1 |
Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
Please Watch Me!: Slippery 1 | Move: Please Watch Me! Raises the user's evasiveness by one stat rank when its move is successful. | 7 | 84 | 2 |
Dragon Breath: Satisfied Snicker 9 | Move: Dragon Breath Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Please Watch Me!: MP Refresh 2 | Move: Please Watch Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Dire Hit +: Fleet Feet 1 | Move: Dire Hit + Raises the user's Speed by one stat rank when its move is successful. | 7 | 84 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
Much, Much Stronger Dragon Impact: Power 25 | Much, Much Stronger Dragon Impact: Power ↑ 25 | 5 | 60 | 3 |
Much, Much Stronger Dragon Impact: Power 25 | Much, Much Stronger Dragon Impact: Power ↑ 25 | 5 | 60 | 3 |