Anchors | Victor | Victor | Palentine's 2024 |
Victor | |||
Picture | Name | Role | Base Rarity |
|
Victor | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete Special Sync Pair Event Victor and Spectrier |
Events | Complete Special Sync Pair Event Victor and Spectrier September 2024 |
Sync Pair Scouting | 5 Star Select Poke Fair Scout x15 (A) (September 2nd 2024 - September 30th 2024) - 0.104% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% 5 Star Select Seasonal Scout x11 C (August 25th 2024 - September 4th 2024) - 0.83% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% and more... |
Pokédex Entry
Flavor Text | |
Victor | This Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions. |
Victor (Extra) | This Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions. |
Victor Palentine's 2024 | Victor will host a cooking class on Palentine's Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry. |
Mindscape |
Victor's Pokémon
Victor & Rillaboom | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Chase Down 3: Powers up the user's moves when the target's Speed is lowered. Targets Maxed: When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Soothing Sounds in the Woods (Superawakened): Powers up the user's max move when its Attack is raised. Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Turns the field of play's terrain into Grassy Terrain after using the user's G-Max Drum Solo. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Galar Adventurer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 400 | 168 | 236 | 140 | 282 |
5 Star Max Potential Stats | |||||
778 | 440 | 208 | 276 | 180 | 322 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
855 | 484 | 228 | 303 | 198 | 354 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Strategically Sound Grass Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Superduper Effective 1 | Powers up moves that are super effective. | 8 | 96 | 2 |
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 4 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 5 |
Trip Up 2 | Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
High Horsepower: BOGO 9 | Move: High Horsepower Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 5 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Drum Beating: Move Gauge Refresh 3 | Move: Drum Beating Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Drum Beating: Power 2 | Drum Beating: Power Up 2 | 3 | 36 | 1 |
Drum Beating: Power 2 | Drum Beating: Power Up 2 | 3 | 36 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Twofer 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
High Horsepower: Power 3 | High Horsepower: Power Up 3 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
High Horsepower: Move Gauge Refresh 3 | Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: Power 3 | High Horsepower: Power Up 3 | 3 | 36 | 1 |
High Horsepower: Power 3 | High Horsepower: Power Up 3 | 3 | 36 | 2 |
High Horsepower: Accuracy 5 | High Horsepower: Accuracy Up 5 | 3 | 36 | 2 |
Super Desperate | Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 2 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Max Quake: Power 100 | Max Quake: Power Up 100 | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
High Horsepower: Power 3 | High Horsepower: Power Up 3 | 3 | 36 | 1 |
High Horsepower: Power 3 | High Horsepower: Power Up 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack Rhythm!: Critical Eye 1 | Move: Attack Rhythm! Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 2 |
Attack Rhythm!: MP Refresh 2 | Move: Attack Rhythm! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Drum Beating: Power 2 | Drum Beating: Power Up 2 | 3 | 36 | 1 |
Drum Beating: Power 2 | Drum Beating: Power Up 2 | 3 | 36 | 1 |
Drum Beating: Power 2 | Drum Beating: Power Up 2 | 3 | 36 | 1 |
Dire Hit +: Power 0 | Dire Hit +: Power Up 0 | 7 | 84 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 2 |
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | 10 | 120 | 3 |
G-Max Drum Solo: Power 100 | G-Max Drum Solo: Power Up 100 | 8 | 96 | 3 |
Strategically Sound Grass Impact: Power 25 | Strategically Sound Grass Impact: Power Up 25 | 5 | 60 | 3 |
Strategically Sound Grass Impact: Power 25 | Strategically Sound Grass Impact: Power Up 25 | 5 | 60 | 3 |
Victor (Extra) | |||
Picture | Name | Role | Base Rarity |
|
Victor | Field | ☆☆☆☆☆ |
Mindscape |
Victor & Spectrier | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Debut: Ghost Zone: Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) Haunted Acceleration 3: Quickly charges the move gauge when the zone is Ghost Zone. MAX Regen: Applies the Gradual Healing effect to the user after using its max move. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Galar: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Galar Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
681 | 210 | 178 | 410 | 191 | 444 |
5 Star Max Potential Stats | |||||
781 | 250 | 218 | 450 | 231 | 484 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Max Phantasm: Power 100 | Max Phantasm: Power Up 100 | 8 | 96 | 3 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Mud Shot: Power 3 | Mud Shot: Power Up 3 | 3 | 36 | 1 |
Mud Shot: Power 3 | Mud Shot: Power Up 3 | 3 | 36 | 2 |
Mud Shot: Power 3 | Mud Shot: Power Up 3 | 3 | 36 | 1 |
Mud Shot: Move Gauge Refresh 3 | Move: Mud Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Max Quake: Power 100 | Max Quake: Power Up 100 | 8 | 96 | 3 |
Mud Shot: Accuracy 5 | Mud Shot: Accuracy Up 5 | 3 | 36 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
Shadow Ball: On a Roll 1 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Haze: MP Refresh 2 | Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | 8 | 96 | 2 |
Haunted Power 2 | Powers up the user's moves when the zone is a Ghost Zone. | 10 | 120 | 3 |
Unbuffed Foe Sync-Up 5 | Powers up the user's sync move when none of the target's stats are raised. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Mud Shot: Power 3 | Mud Shot: Power Up 3 | 3 | 36 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Mud Shot: Power 3 | Mud Shot: Power Up 3 | 3 | 36 | 1 |
Taking the Lead!: MP Refresh 2 | Move: Taking the Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Taking the Lead!: Friendly Shield 1 | Move: Taking the Lead! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | 8 | 96 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Night Dash Ghost Beam: Power 25 | Night Dash Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Night Dash Ghost Beam: Power 25 | Night Dash Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Victor Palentine's 2024 | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Victor |
|
☆☆☆☆☆ |
Mindscape |
Victor & Greedent | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
A Little Nibble: Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user. Have Seconds!: Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Cook: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
717 | 184 | 301 | 292 | 298 | 252 |
5 Star Max Potential Stats | |||||
817 | 224 | 341 | 332 | 338 | 292 |
5 Star Max Potential EX Role Stats | |||||
877 | 244 | 361 | 352 | 358 | 292 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Danger Dodge 2 | Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. | 7 | 84 | 2 |
Hit: Team Attack ? 9 | Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Hit: Team Sp. Atk ? 9 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 |
Tackle: Move Gauge Refresh 3 | Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 7 | 84 | 2 |
Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Sitrus Berry: Master Healer 1 | Move: Sitrus Berry Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hyper Belch: Power 3 | Hyper Belch: Power ? 3 | 3 | 36 | 1 |
Hyper Belch: Power 3 | Hyper Belch: Power ? 3 | 3 | 36 | 1 |
Hyper Belch: Power 3 | Hyper Belch: Power ? 3 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Dashing Team 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | 7 | 84 | 2 |
Revenge Boost 9 | Charges the user's move gauge by one when it is hit by an attack move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Hyper Belch: Power 3 | Hyper Belch: Power ? 3 | 3 | 36 | 1 |
Hyper Belch: Power 3 | Hyper Belch: Power ? 3 | 3 | 36 | 1 |
Hyper Belch: Move Gauge Refresh 3 | Move: Hyper Belch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | 8 | 96 | 2 |
Cooking Prep!: MP Refresh 2 | Move: Cooking Prep! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Cooking Prep!: Move: Team Def ? & Sp. Def ? 9 | Move: Cooking Prep! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
The Joys of Cooking Normal Impact: Power 25 | The Joys of Cooking Normal Impact: Power ? 25 | 5 | 60 | 3 |
The Joys of Cooking Normal Impact: Power 25 | The Joys of Cooking Normal Impact: Power ? 25 | 5 | 60 | 3 |