Trevor | |||||||
Picture | Name | Role | Base Rarity | ||||
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Trevor |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Double Feature Variety Scout (April 19th 2025 - May 7th 2025) - 0.067% Marnie Costume Scout (April 15th 2025 - May 3rd 2025) - 0.067% Morty Costume Scout (April 15th 2025 - May 3rd 2025) - 0.067% Special Collaboration Cynthia Variety Scout (April 10th 2025 - April 24th 2025) - 0.067% Ilima Spotlight Scout (April 4th 2025 - April 22nd 2025) - 0.067% and more... |
Pokédex Entry
Flavor Text | |
Trevor | This Trainer traveled around the Kalos region on a journey to complete his Pokédex. He's a little shy, but he always gets perfect scores on his tests. |
Mindscape |
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Trevor's Pokémon
Trevor & Florges (Orange Flower) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Satisfied Snicker 9: Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. Healing Hand 4: Has a chance (50%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. Team Fist Bump 3: Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support - Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
710 | 138 | 289 | 210 | 307 | 296 |
5 Star Max Potential Stats | |||||
810 | 178 | 329 | 250 | 347 | 336 |
5 Star Max Potential EX Role Stats | |||||
870 | 198 | 349 | 270 | 367 | 336 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 1 |
Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 2 |
Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 1 |
Vine Whip: Move Gauge Refresh 3 | Move: Vine Whip Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 9 | 108 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
Brain Brawn 2 | Reduces damage when the user is hit by a special attack move. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 2 |
Disarming Voice: Power 4 | Disarming Voice: Power ↑ 4 | 3 | 36 | 1 |
Disarming Voice: Move Gauge Refresh 3 | Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Keep It Low-Key!: All Ramped Up 1 | Move: Keep It Low-Key! Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | 9 | 108 | 3 |
Keep It Low-Key!: MP Refresh 2 | Move: Keep It Low-Key! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Keep It Low-Key!: Team Hit and Heal | Move: Keep It Low-Key! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 1 |
Vine Whip: Power 4 | Vine Whip: Power ↑ 4 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Synthesis: Move Gauge Refresh 4 | Move: Synthesis Has a chance (50%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Synthesis: Master Healer 1 | Move: Synthesis Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Synthesis: MP Refresh 2 | Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Perfect Test Scores Fairy Beam: Power 25 | Perfect Test Scores Fairy Beam: Power ↑ 25 | 5 | 60 | 3 |
Perfect Test Scores Fairy Beam: Power 25 | Perfect Test Scores Fairy Beam: Power ↑ 25 | 5 | 60 | 3 |